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Posted

Hello!

 

I am made an item that uses a random number generator to generate a number, then to test it I made it send a chat message to the player. However, when the item is used, it sends two chat messages, meaning it is generating two numbers. I want it to only generate one; could someone help me?

 

public class QuirkGiver extends ItemBase 
{

	public QuirkGiver(String name)
	{
		super(name);
	}
	
	
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
	{
		ItemStack itemstack = playerIn.getHeldItem(handIn);
	
		if (!playerIn.capabilities.isCreativeMode);
		{
			itemstack.shrink(1);
		}
		
		int number = ((int) (Math.random()*100))+1;
		playerIn.sendMessage(new TextComponentString("you got " + number));
		
		 return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
		
	}
	
}

 

This happens because Item#onItemRightClick is executed once for each side - once for client, once for server. You need to check for the side you are on before doing actions.

 

As a sidenote:

16 minutes ago, Creleb said:

ItemBase

ItemBase is an antipattern. There is already an ItemBase, it's called Item.

  • Author
16 minutes ago, V0idWa1k3r said:

You need to check for the side you are on before doing actions.

Do I do that with @SideOnly.CLIENT or no? I tried adding it but it doesn't seem to work where ever I put. Where would it go?

 

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