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it looks like you are using an unsupported modified version of the game


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    • What's the issue your running into? The link for the image you posted is also broken.
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    • At an attempt at answering my first question I thought I might be able to change the code to this public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED = STATISTICS.register("firework_boosts_used", () -> new StatType<>(ForgeRegistries.STAT_TYPES, Component.literal("firework_boosts"))); or to this public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED = STATISTICS.register("firework_boosts_used", () -> new StatType<>(BuiltInRegistries.STAT_TYPE, Component.literal("firework_boosts"))); but for the first code snippet the StatType constructor requires a Registry not an IForgeRegistry and for the second code snippet we run into the same NPE issue from above.
    • Hi guys,   I'm using Crafty installed on CasaOS and i want to create a BetterMC4 Server. Unfortunatly i got an error message. This error only appear when using my "online" server because when i create a singleplayer adventure, everythings works just fine. https://github.com/OwNuT/Errors/issues/1   Thank you !
    • I am attempting to create a mod that adds custom statistics to Minecraft. I've had some help from LexManos on the Discord server, but posting a lot of what I posted in the #mod-dev-support-1.20 channel here to have a more permanent spot for discussion.   ---   Minecraft creates their stats like this: and some of the registries in the code above are located in BuiltInRegistries.java like this: and the ForgeRegistries#STAT_TYPES looks like this: So, attempting to follow that and the forge documentation on registries I arrived at this: Clearly, registering a stat twice in a row is the wrong way to do it, but the makeRegistryStatType function was used as it does give the correct return type for the code I had come up with so far.   ---   At this point the game crashes upon trying to use Player#awardStat, because of a NPE that occurs in Stat#locationToKey. Which happens in the 2nd Stat#locationToKey in the Stat#buildName function. The .getRegistry returns the this.registry class variable with a value of {MappedRegistry@#####} "Registry[ResourceKey[minecraft:root / minecraft:custom_stat] (Stable)]" The value passed into .getKey is "samplemod:fireworks_boosts_used" but the reference found is null. So Lex's conclusion was that "[I'm] passing in null because the registry doesnt have an entry for your custom stat instance. So.. register your custom stat instance in that registry."   ---   So I suppose at this point my questions are 1. How can I create a supplier that returns a Supplier<? extends StatType<?>> to replace the () -> makeRegistryStatType("firework_boosts_used", BuiltInRegistries.CUSTOM_STAT) line of code. 2. Is my registry entry public static final RegistryObject<StatType<?>> FIREWORK_BOOSTS_USED the correct type? 3. Do I need to do anything additional, like create my own StatType<> or my own Stat<> ?
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