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EntityPlayerMP#getCooledAttackStrength not working?


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Shouldn't EntityPlayerMP#getCooledAttackStrength return a number between 0 and 1 based on the attack cooldown of the player? (e.g. spamming should return near 0 values)
I always get 0.

Plus I don't understand what the parameter adjustTicks does.


EDIT: forgot to mention that I'm calling it in LivingAttackEvent, maybe here the cooldown has been already reset 

Edited by Insane96MCP
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