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[1.12.2] Custom Armor Model with High Resolution Textures


Meldexun

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Hi there,

I created my own armor and I made a custom model for my armor. But now I want to have a higher resolution texture on my model.

As an example I have a 8x12x4 rectangle and we look at one 8x12 side of this rectangle. Now I want a 16x24 texture rendered on this side. But how can I do this?

This is my model class:

public class CustomArmorModel extends ModelBiped {

	ModelRenderer customBodyModel;

	public CustomArmorModel(float scale) {
		super(scale, 0, 512, 512);

		customBodyModel = new ModelRenderer(this, 64, 128);
		customBodyModel.addBox(0F, 0F, 0F, 8, 12, 4, 0.0f);
		customBodyModel.setRotationPoint(-4F, 0F, -2F);
		customBodyModel.setTextureSize(512, 512);
		customBodyModel.mirror = true;
		setRotation(customBodyModel, 0F, 0F, 0F);

		bipedBody.addChild(customBodyModel);
	}

	public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
		super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
		setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entityIn);
	}

	private void setRotation(ModelRenderer model, float x, float y, float z) {
		model.rotateAngleX = x;
		model.rotateAngleY = y;
		model.rotateAngleZ = z;
	}
}

I tried making a bigger model and reducing the size by the scale:

customBodyModel.addBox(0F, 0F, 0F, 16, 24, 8, -0.5f);

But the -0.5f just shrinks the model from every side by 0.5. So I just could shrink a cube by this.

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3 minutes ago, V0idWa1k3r said:

Just make your armor texture's resolution higher. You don't need to change anything within the code. 

Obviously you'd need to make the resolution of the entire texture higher, not just a select part, say make it from 64x32 to a 128x64.

Then it selects the same part of my texture.

new1.png.66adb92a36bad0887bdb48e1c9c6c32a.pngnew2.png.b735d408ad36151aff7e304bbe3fcd77.png

The dark blue rectangle(8x12) is selected for the front of my rectangle. It always selects a 8x12 rectangle for the front. I can icrease the size of my complete texture from 64x32 to 128x64 but it still just selects the 8x12 dark blue part.

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