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Posted

Is the animal's class yours or do you want to modify the existing animal's sound?

If it's the former then you can return your custom sound event in EntityLiving#getAmbientSound(for sounds that happen over time), EntityLivingBase#getHurtSound(for the sound the entity makes when hurt) and EntityLivingBase#getDeathSound(for sound that plays on death).

If the entity isn't yours then subscribe to a PlaySoundEvent, check whether the sound playing is the one you want to replace and if it is one use PlaySoundEvent#setResultSound to change the sound.

Posted

It works well with this code for those who are interested in

@EventBusSubscriber
public class SoundsHandler {
		
	@SubscribeEvent
	public static void onSoundPlayed(PlaySoundAtEntityEvent  event)
	{				
		if(event.getSound() == SoundEvents.ENTITY_COW_AMBIENT)
		{
			event.setSound(SoundInit.ENTITY_COW_AMBIENT);
		}
	}

}

where SoundInit.ENTITY_COW_AMBIENT is your custom sound. Thank you.

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