perromercenary00 Posted December 16, 2018 Posted December 16, 2018 (edited) Days good I'm updating mi mod to 1.12 more or less rebooting and redoing everything stuck a little here trying to make and item whit sub items in this case i need to make two sub items for a potion, Redstone dust in a bottle, Redstone suspension, and Redstone suspension activated in the old times of 1.8 you just ned to add this.setHasSubtypes(true); to constructor and a pair of functions to add the items to mi custome tabs thats not working any more can someone point me to a guide where they explain how to make sub items and item texture ? thanks for reading sorry for broken English //·································································································································· package modmercenario.items.materiales; //import modmercenario.Items.REDSTONE.suspensionderedstone; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Enchantments; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.IItemPropertyGetter; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import modmercenario.init.Mitems; import modmercenario.utilidades.chat; import modmercenario.utilidades.objetoobjetivo; import modmercenario.utilidades.util; //############################################################################################3 public class materialessuspensionderedstone extends materialBasico { private static String name = "materialesSuspensionderedstone"; public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 3); public static ItemStack item1; public static ItemStack item2; // ############################################################################################3 public materialessuspensionderedstone(String name) { super(name); this.setCreativeTab(CreativeTabs.REDSTONE); this.setHasSubtypes(true); this.maxStackSize = 1; item1 = new ItemStack(this); item1.setItemDamage(0); item2 = new ItemStack(this); item2.setItemDamage(1); this.addPropertyOverride(new ResourceLocation("shake"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, World worldIn, EntityLivingBase entityIn) { if ((entityIn != null) && (entityIn.isHandActive()) && (entityIn.getActiveItemStack() == stack)) { // System.out.println(" apply() Mundo="+worldIn.isRemote); return 1.0F; } else { return 0.0F; } } }); }// fin de contructor // ############################################################################################3 // ############################################################################################3 @Override public String getUnlocalizedName(ItemStack stack) { // String name="suspensionderedstone"; switch (stack.getMetadata()) { case 1: return name + "Activada"; default: return name; } } // ############################################################################################3 //@SideOnly(Side.CLIENT) public void getSubItems(Item itemIn, CreativeTabs tab, List subItems) { //subItems.add(item1); //subItems.add(item2); subItems.add(new ItemStack(itemIn, 1, 0)); subItems.add(new ItemStack(itemIn, 1, 1)); subItems.add(new ItemStack(itemIn, 1, 2)); } @Override public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems) { if (getCreativeTab() != tab) return; super.getSubItems(tab, subItems); subItems.add(new ItemStack(this, 1, 0)); subItems.add(new ItemStack(this, 1, 1)); subItems.add(new ItemStack(this, 1, 2)); } // #########################################################################3 //@SideOnly(Side.CLIENT) public void addInformation(ItemStack suspencion, EntityPlayer playerIn, List list, boolean aBoolean) { String lore = ""; switch (suspencion.getMetadata()) { case 0: lore = "Hold RigthClick to shake"; break; case 1: lore = "Solucion Activada Ready to Use"; break; case 2: lore = "Add Watter and shake"; break; } list.add(lore); } // ############################################################################################3 // @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { boolean sePudo = true; ItemStack stack = playerIn.getHeldItem(handIn); playerIn.setActiveHand(handIn); // itemStackIn.setItemDamage(3); if (stack.getMetadata() == 2) { if (!worldIn.isRemote && playerIn instanceof EntityPlayer) { objetoobjetivo objetivo = new objetoobjetivo(worldIn, playerIn, 5, 1); if (objetivo.getHayBloque()) { BlockPos targetPos = objetivo.getBloqueObjetivo(); IBlockState targetSt = worldIn.getBlockState(targetPos); Block targetBlk = targetSt.getBlock(); if (targetBlk == Blocks.CAULDRON) { int level = ((Integer) targetSt.getValue(LEVEL)).intValue(); chat.chatm(playerIn, "target cauldron l=" + level); if (level > 0) { ItemStack replaceItemStack = new ItemStack(Mitems.materialessuspensionderedstoneactivada, 1, 0); // worldIn.playSoundAtEntity(playerIn, // "modmercenario:extingir", 1.0F, 1.0F ); Item comparationItem = Mitems.materialessuspensionderedstone; EnumHand ManoActiva = playerIn.getActiveHand(); ItemStack leftHand = playerIn.getHeldItem(EnumHand.OFF_HAND); ItemStack rightHand = playerIn.getHeldItem(EnumHand.MAIN_HAND); int handsl = playerIn.inventory.currentItem; ItemStack itemstack = null; itemstack = playerIn.inventory.getStackInSlot(handsl); if (ManoActiva != null && ManoActiva == EnumHand.MAIN_HAND && itemstack.getItem() == comparationItem) { // chat.chatm(playerIn, "replacing the Item in // MAIN_HAND"); rightHand.setItemDamage(0); } itemstack = playerIn.inventory.getStackInSlot(40); if (ManoActiva != null && ManoActiva == EnumHand.OFF_HAND && itemstack.getItem() == comparationItem) { // chat.chatm(playerIn, "replacing the Item in // OFF_HAND"); leftHand.setItemDamage(0); } } level--; if (level < 0) { level = 0; } worldIn.setBlockState(targetPos, targetSt.withProperty(LEVEL, Integer.valueOf(level))); } else // (meta == 2 && entityLiving instanceof EntityPlayer) { chat.chatm((EntityPlayer) playerIn, "This is Just dry dust"); chat.chatm((EntityPlayer) playerIn, "add watter and try again"); chat.chatm((EntityPlayer) playerIn, "Esto solo tiene polvo seco"); chat.chatm((EntityPlayer) playerIn, "Agreguele agua y vuelva a intentarlo"); } } } // playerIn.setActiveHand(hand); } if (stack.getMetadata() < 1) { playerIn.setActiveHand(handIn); return new ActionResult(EnumActionResult.SUCCESS, stack); } else { return new ActionResult(EnumActionResult.FAIL, stack); } } // ############################################################################################3 /** * Called each tick as long the item is on a player inventory. Uses by maps to * check if is on a player hand and update it's contents. */ @Override public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if (isSelected && !worldIn.isRemote) { if (entityIn instanceof EntityLivingBase) { EntityLivingBase playerIn = (EntityLivingBase) entityIn; EnumHand ManoActiva = playerIn.getActiveHand(); } } } // ############################################################################################3 @Override public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack itemStackIn) { World worldIn = entityLiving.world; if (entityLiving instanceof EntityPlayer) { EntityPlayer playerIn = (EntityPlayer) entityLiving; EnumHand hand = playerIn.getActiveHand(); ItemStack offHand = playerIn.getHeldItem(EnumHand.OFF_HAND); ItemStack mainHand = playerIn.getHeldItem(EnumHand.MAIN_HAND); } return true; } // ############################################################################################3 @Override public void onUsingTick(ItemStack stack, EntityLivingBase player, int count) { // World worldIn = player.worldObj; } // ############################################################################################3 /** * Called when the player stops using an Item (stops holding the right mouse * button). */ @Override public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft) { } // ############################################################################################3 @Override public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) { if (!worldIn.isRemote) { if (entityLiving instanceof EntityPlayer) { int meta = stack.getMetadata(); // suspension de redstone ajitandose if (meta == 0) { System.out.println("(meta == 0)"); ItemStack replaceItemStack = new ItemStack(Mitems.materialessuspensionderedstoneactivada, 1, 0); Item comparationItem = Mitems.materialessuspensionderedstone; EntityPlayer playerIn = (EntityPlayer) entityLiving; EnumHand ManoActiva = playerIn.getActiveHand(); ItemStack leftHand = playerIn.getHeldItem(EnumHand.OFF_HAND); ItemStack rightHand = playerIn.getHeldItem(EnumHand.MAIN_HAND); int hand = playerIn.inventory.currentItem; ItemStack itemstack = null; itemstack = playerIn.inventory.getStackInSlot(hand); if (ManoActiva != null && ManoActiva == EnumHand.MAIN_HAND && itemstack.getItem() == comparationItem) { // chat.chatm(playerIn, "replacing the Item in // MAIN_HAND"); rightHand.setItemDamage(1); // playerIn.inventory.markDirty(); } itemstack = playerIn.inventory.getStackInSlot(40); if (ManoActiva != null && ManoActiva == EnumHand.OFF_HAND && itemstack.getItem() == comparationItem) { // chat.chatm(playerIn, "replacing the Item in // OFF_HAND"); leftHand.setItemDamage(1); } int playerInvZise = playerIn.inventory.getSizeInventory(); for (int i = 0; i < playerInvZise; ++i) { itemstack = playerIn.inventory.getStackInSlot(i); if (itemstack != null) { System.out.println("SLOT[" + i + "]=" + itemstack.getUnlocalizedName()); } } } } } return stack; } // ############################################################################################3 @Override public int getMaxItemUseDuration(ItemStack stack) { return 60; } // ############################################################################################3 @Override public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.NONE; } // #########################################################################3 @Override public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) { return !ItemStack.areItemStacksEqual(oldStack, newStack); } // ############################################################################################3 }// fin de la classe Edited December 16, 2018 by perromercenary00 Quote
V0idWa1k3r Posted December 16, 2018 Posted December 16, 2018 7 minutes ago, perromercenary00 said: this.setHasSubtypes(true); this is still the case. 8 minutes ago, perromercenary00 said: and a pair of funtions to add the items to creaative tabs This was never the case. You needed to override Item#getSubItems and manually add new item stacks to the list. Apart from that - you have provided zero code so I can't tell you what you are doing wrong. Quote
perromercenary00 Posted December 16, 2018 Author Posted December 16, 2018 9 minutes ago, V0idWa1k3r said: jummm i alredy try something this must spaw the items in my materials tab but no luck // ############################################################################################3 //@SideOnly(Side.CLIENT) public void getSubItems(Item itemIn, CreativeTabs tab, List subItems) { subItems.add(item1); subItems.add(item2); //subItems.add(new ItemStack(itemIn, 1, 0)); //subItems.add(new ItemStack(itemIn, 1, 1)); //subItems.add(new ItemStack(itemIn, 1, 2)); } @Override public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems) { if (getCreativeTab() != tab) return; super.getSubItems(tab, subItems); subItems.add(new ItemStack(this, 1, 0)); subItems.add(new ItemStack(this, 1, 1)); subItems.add(new ItemStack(this, 1, 2)); } Quote
V0idWa1k3r Posted December 16, 2018 Posted December 16, 2018 This looks mostly correct to me. Are you sure the items aren't there? Are you sure that the item is registered at all? Are you sure that the creative tab is correct? And if you are using static initializers - then don't because the item is likely being assigned a null creative tab. Quote
perromercenary00 Posted December 16, 2018 Author Posted December 16, 2018 ya i got it also the textures i have to change mi items class to declare the textures accordantly @Override public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems) { if (getCreativeTab() != tab) return; super.getSubItems(tab, subItems); //subItems.add(new ItemStack(this, 1, 0)); subItems.add(new ItemStack(this, 1, 1)); subItems.add(new ItemStack(this, 1, 2)); subItems.add(new ItemStack(this, 1, 3)); subItems.add(new ItemStack(this, 1, 4)); subItems.add(new ItemStack(this, 1, 5)); } and the textures ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 1, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory")); ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 2, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory")); ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 3, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory")); ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 4, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory")); ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 5, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory")); Thanks for guidance now i gonna mark this as solved and continue whit the next Quote
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