Jump to content

Animating a model with compound joints


Recommended Posts

Consider this model:




I would like to animate this such that each orange piece rotates 60 or so degrees, but attached to the previous pieces, such that the cumulative rotation for the last one is 180 degrees. However, based on the documentation and Animefan8888's tutorial (which I used to successfully animate another thing), it seems like that might be beyond the capabilities of the built in animation. Is this assumption correct? Has anyone animated something this complicated?


(I think that I could probably calculate the rotation of each piece manually and feed in the positions via variables, but it would be nice if there was a way to do it directly.)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.