perromercenary00 Posted December 20, 2018 Posted December 20, 2018 (edited) i need to Mach two png files in texture for an item json all this to make a simple animation vanilla bow style lets say i got this json file in whitch i have two textures i need to fix the layer0 some pixels down normally it looks like this but i need to displace the magazine gradually to make it look like this i have this json { "parent": "modmercenario:item/prueba00/parental00", "textures": { "layer0": "modmercenario:items/armasdefuego/armas9mm/atss00", "layer1": "modmercenario:items/armasdefuego/armas9mm/atlassilver" } } but really what i want is somethin like this code "textures": { "layer0": { "texture":"modmercenario:items/armasdefuego/armas9mm/atss00", "translation":[-6,0,0] }, "layer1": { "texture":"modmercenario:items/armasdefuego/armas9mm/atlassilver", "translation":[0,0,0] } } is this posible ?? how can i declare the layer in the item json whit an offset ?? or is posible the get the "parent": "item/generated" json and customize it to make a plain item but whit more complex layers? Thanks fopr reading and sorry for the broken english Edited December 20, 2018 by perromercenary00 Quote
V0idWa1k3r Posted December 20, 2018 Posted December 20, 2018 You can't apply an offset to the texture. You can either have a custom model with your desired offset or a texture that has said offset. If you want your item animated in the process you can either use multiple textures like minecraft's bow does it or use forge's animation api. Quote
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