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Posted

i need to Mach two png files in texture for an item json

all this to make a simple animation vanilla bow style

 

lets say i got this json file in whitch i have two textures

i need to fix the layer0 some pixels down

 

normally it looks like this

8wgrow.png

but i need to displace the magazine gradually to make it look like this

2dw6he1.png

 

i have this json

 

	{  "parent": "modmercenario:item/prueba00/parental00",
	  "textures": {
    "layer0": "modmercenario:items/armasdefuego/armas9mm/atss00",
    "layer1": "modmercenario:items/armasdefuego/armas9mm/atlassilver"
  }
	}
	

but really what  i want is somethin like this code

	"textures": {
	    "layer0": {
	    "texture":"modmercenario:items/armasdefuego/armas9mm/atss00", 
	    "translation":[-6,0,0]
	                   },
	    "layer1": {
	    "texture":"modmercenario:items/armasdefuego/armas9mm/atlassilver", 
	    "translation":[0,0,0]
	                   }
	}
	

 

is this posible ??

how can i declare the layer in the item json whit an offset ??

 

or

is posible the get the "parent": "item/generated" json and customize it to make a plain item but whit more complex layers?

 

Thanks fopr reading and sorry for the broken english

 

 

 

 

 

 

 

 

Edited by perromercenary00

You can't apply an offset to the texture. You can either have a custom model with your desired offset or a texture that has said offset. If you want your item animated in the process you can either use multiple textures like minecraft's bow does it or use forge's animation api.

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