Snail Posted December 20, 2018 Share Posted December 20, 2018 (edited) Basically title. I recall in older versions of minecraft, before it used netty, you could set system properties to use socks proxy. It's not a thing anymore as far as i can tell. The idea: mod that lets people connect to each others LAN worlds through custom implemented tunnel. It works by opening local socket server which relays all the traffic through a tunnel to destination server. That way you can connect to, for example, localhost:40001 and you'll be playing on your friend's LAN server. Custom Socks4a or 5 proxy with remote DNS resolution let's you add a server in your list with a domains like harry.friend:25565, that you could connect to. Right now i can't see any way of doing it What i tried: ClientConnectedToServerEvent Using this to insert your Socks4ProxyHandler into netty channel pipeline, but it looks like by the time it invokes, you're already connected to the server and of course the whole thing doesn't make sense anymore. Any ideas how this can be done? Edited December 20, 2018 by Snail Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.