Posted December 20, 20186 yr Hey guys, I'm confused. I'm trying to add a model to my mod (which I've done before successfully) and when placing it places an empty block ( or null according to the debug f3 stuff) instead of the model. I've no idea what's going on because the model renders in the hand of the player fine. So here's the codes. Block Electric Furnace package com.euan.newage.tech.blocks; import java.util.Random; import com.euan.newage.tech.Main; import com.euan.newage.tech.blocks.entities.TileEntityElectricFurnace; import com.euan.newage.tech.util.Reference; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; public class BlockElectricFurnace extends BlockTileEntity<TileEntityElectricFurnace> { public static final PropertyDirection FACING = BlockHorizontal.FACING; public static final PropertyBool BURNING = PropertyBool.create("burning"); public BlockElectricFurnace() { super(Material.ROCK, "machine_electric_furnace", Main.mainTab, "machineElectricFurnace"); setSoundType(SoundType.METAL); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false)); } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(ModBlocks.electricFurnace); } @Override public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(ModBlocks.electricFurnace); } @SideOnly(Side.CLIENT) public void initModel() { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory")); } @Override @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess worldIn, BlockPos pos, EnumFacing side) { return false; } @Override public boolean isNormalCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public TileEntityElectricFurnace createTileEntity(World world, IBlockState state) { return new TileEntityElectricFurnace(); } @Override public Class<TileEntityElectricFurnace> getTileEntityClass() { return TileEntityElectricFurnace.class; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { if (!world.isRemote) { player.openGui(Main.instance, Reference.GUI_ELECTRIC_FURNACE, world, pos.getX(), pos.getY(), pos.getZ()); } return true; } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { IBlockState north = worldIn.getBlockState(pos.north()); IBlockState south = worldIn.getBlockState(pos.south()); IBlockState west = worldIn.getBlockState(pos.west()); IBlockState east = worldIn.getBlockState(pos.east()); EnumFacing face = (EnumFacing)state.getValue(FACING); if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock()) face = EnumFacing.SOUTH; else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock()) face = EnumFacing.NORTH; else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock()) face = EnumFacing.EAST; else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock()) face = EnumFacing.WEST; worldIn.setBlockState(pos, state.withProperty(FACING, face), 2); } } public static void setState(boolean active, World worldIn, BlockPos pos) { IBlockState state = worldIn.getBlockState(pos); TileEntity tileentity = worldIn.getTileEntity(pos); if(active) worldIn.setBlockState(pos, ModBlocks.electricFurnace.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3); else worldIn.setBlockState(pos, ModBlocks.electricFurnace.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3); if(tileentity != null) { tileentity.validate(); worldIn.setTileEntity(pos, tileentity); } } @Override public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2); } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } @Override public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } @Override public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {BURNING,FACING}); } @Override public IBlockState getStateFromMeta(int meta) { EnumFacing facing = EnumFacing.getFront(meta); if(facing.getAxis() == EnumFacing.Axis.Y) facing = EnumFacing.NORTH; return this.getDefaultState().withProperty(FACING, facing); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityElectricFurnace) { TileEntityElectricFurnace te = (TileEntityElectricFurnace)tileentity; InventoryHelper.dropInventoryItems(worldIn, pos, te.getIInventory()); worldIn.updateComparatorOutputLevel(pos, this); } } } TileEntityElectricFurnace package com.euan.newage.tech.blocks.entities; import java.io.Console; import javax.annotation.Nullable; import javax.swing.plaf.basic.BasicComboBoxUI.ItemHandler; import com.euan.newage.tech.blocks.BlockElectricFurnace; import com.euan.newage.tech.blocks.BlockHydraulicPress; import com.euan.newage.tech.items.ModItems; import com.euan.newage.tech.util.recipes.HydraulicPressRecipes; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryBasic; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextComponentTranslation; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.ItemStackHandler; public class TileEntityElectricFurnace extends TileEntity implements ITickable { public ItemStackHandler handler = new ItemStackHandler(2); private int currentBurningTime; private int burningTime = 200; private boolean isBurning = false; @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true; else return false; } @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) this.handler; return super.getCapability(capability, facing); } @Override public ITextComponent getDisplayName() { return new TextComponentTranslation("tile.machine_electric_furnace"); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.handler.deserializeNBT(compound.getCompoundTag("Inventory")); this.currentBurningTime = compound.getInteger("CurrentBurningTime"); this.burningTime = compound.getInteger("BurningTime"); this.isBurning = compound.getBoolean("isBurning"); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setInteger("CurrentBurningTime", (short) this.currentBurningTime); compound.setInteger("BurningTime", (short) this.burningTime); compound.setTag("Inventory", this.handler.serializeNBT()); compound.setBoolean("isBurning", isBurning); return compound; } @Override public void update() { ItemStack enter = this.handler.getStackInSlot(0); if (enter.isEmpty()) { stopBurning(); return; } ItemStack result = this.handler.getStackInSlot(1); ItemStack enterRe = new ItemStack(enter.getItem()); enterRe.setCount(1); enterRe = HydraulicPressRecipes.getInstance().getResult(enterRe); if (enterRe.equals(ItemStack.EMPTY) || (result.isEmpty() == false && sameItem(enterRe, result) == false)) { stopBurning(); return; } if(!canAddToStack(result, enterRe)) { stopBurning(); return; } if (currentBurningTime >= burningTime) { if (result.isEmpty()) { this.handler.setStackInSlot(1, enterRe); } else { int count = this.handler.getStackInSlot(1).getCount() + enterRe.getCount(); this.handler.getStackInSlot(1).setCount(count); } this.handler.getStackInSlot(0).setCount(this.handler.getStackInSlot(0).getCount() - 1); stopBurning(); return; } if (isBurning == false && currentBurningTime == 0) { if (!enterRe.equals(ItemStack.EMPTY)) { startBurning(); } } currentBurningTime++; } private void startBurning() { isBurning = true; BlockElectricFurnace.setState(isBurning, getWorld(), getPos()); } private void stopBurning() { if (isBurning == true) { isBurning = false; currentBurningTime = 0; BlockElectricFurnace.setState(isBurning, getWorld(), getPos()); } } public IInventory getIInventory() { InventoryBasic basic = new InventoryBasic("", false, 2); basic.setInventorySlotContents(0, handler.getStackInSlot(0)); basic.setInventorySlotContents(1, handler.getStackInSlot(1)); return basic; } private boolean sameItem(ItemStack itemStack, ItemStack itemStack2) { return itemStack.getItem().equals(itemStack2.getItem()); } private boolean canAddToStack(ItemStack itemStack, ItemStack itemStack2) { return itemStack.getCount() + itemStack2.getCount() <= itemStack.getMaxStackSize(); } public int getField(int id) { switch (id) { case 0: return burningTime; case 1: return currentBurningTime; default: return 0; } } public void setField(int id, int value) { switch (id) { case 0: burningTime = value; break; case 1: currentBurningTime = value; break; default: break; } } public boolean isUsableByPlayer(EntityPlayer player) { return this.world.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double) this.pos.getX() + 0.5D, (double) this.pos.getY() + 0.5D, (double) this.pos.getZ() + 0.5D) <= 64.0D; } } Here's where I'm registering the entity public static void register(IForgeRegistry<Block> registry) { registry.registerAll(oreCopper, oreTin, oreSilver, oreSilicon, oreGarnet, oreSaphire, oreRuby, hydraulicPress); GameRegistry.registerTileEntity(hydraulicPress.getTileEntityClass(), hydraulicPress.getRegistryName().toString()); GameRegistry.registerTileEntity(electricFurnace.getTileEntityClass(), electricFurnace.getRegistryName().toString()); } public static void registerItemBlocks(IForgeRegistry<Item> registry) { registry.registerAll(oreCopper.createItemBlock(), oreTin.createItemBlock(), oreSilver.createItemBlock(), oreSilicon.createItemBlock(), oreGarnet.createItemBlock(), oreSaphire.createItemBlock(), oreRuby.createItemBlock(), hydraulicPress.createItemBlock(), electricFurnace.createItemBlock()); } public static void registerModels() { oreCopper.registerItemModel(Item.getItemFromBlock(oreCopper)); oreTin.registerItemModel(Item.getItemFromBlock(oreTin)); oreSilver.registerItemModel(Item.getItemFromBlock(oreSilver)); oreSilicon.registerItemModel(Item.getItemFromBlock(oreSilicon)); oreGarnet.registerItemModel(Item.getItemFromBlock(oreGarnet)); oreSaphire.registerItemModel(Item.getItemFromBlock(oreSaphire)); oreRuby.registerItemModel(Item.getItemFromBlock(oreRuby)); hydraulicPress.registerItemModel(Item.getItemFromBlock(hydraulicPress)); electricFurnace.registerItemModel(Item.getItemFromBlock(electricFurnace)); } the registerItemModel and createItemBlock methods should be working because they're working for all the other blocks (including the hydraulic press which is another modeled block). Any ideas?
December 20, 20186 yr As far as I can tell you never actually register your 9 minutes ago, Euan said: BlockElectricFurnace . You do register it's ItemBlock though.
December 20, 20186 yr Author 3 minutes ago, V0idWa1k3r said: As far as I can tell you never actually register your . You do register it's ItemBlock though. Thanks man. that was it. Completely forgot to do that
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.