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[solved]How to overwrite the update behavior of EntityFallingBlock?


qouteall

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I want to make falling sand fly upwards.

I tried to find the event of falling block entity updating. But I could not find it. LivingEvent.LivingUpdateEvent is only for living entities, which do not include falling sand.

I also tried to store all falling block entities and manage them by myself. But I could not find the event of game ticking.

Maybe I should use Instrumentation to change a vanilla class?

(sorry for my English)

Edited by qouteall
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