Posted December 22, 20186 yr good days lets start whit this this is an animation i did in the complicated way i make 60 frames and set the speed to one frame every 100ms so it play slow and all the frames become visible normally it plays one frame every 25ms i can control the animation in this case i launch it whit right-click, the trouble i have with this is to make the animation of the magazine take out from the gun if could just offset the magazine texture i just simply could make another script to edit the json frames and move the magazine texture under the gun texture frame by frame well i just don't wanna create 20 png files to animate the magazine movement anyway someone tell mi about minecrafts animation api and point it here https://mcforge.readthedocs.io/en/latest/animation/intro/ well here is a very superficial explanation on the class there is no examples and leave mi whit some questions and i don't know where to start * first of all this works with b3d models or whit json, * this armatures and joins goes in json files but definitively are not the model per se * in the animation of the gun i made i launch the animation whenever i want i write and nbt tag accion = 2 in the server side and thats the signal for the client side to start the animation, soo the question is how i pases data to control animations ? * how do you declare than an item gonna use a b3d model or whatever * and more important what is a b3d model an how you create one i know i know this all are nubie questions but what we gonna do has someone already made a guide explaining all this but like for dummies ?? and Sorry for the broken english
December 22, 20186 yr Author lets say i need just a guide or a functional code whit an item runing whit a b3d model just to use as example to fix mi code
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