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[1.12.2] lets talk about animationApi for items


perromercenary00

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good days

lets start whit this

 

 

this is an animation i did in the complicated way i make 60 frames and set the speed to one frame every 100ms so it play slow and all the frames become visible normally it plays one frame every 25ms

 

i can control the animation in this case i launch it whit right-click, the trouble i have with this is to make the animation of the magazine take out from the gun if could just offset the magazine texture i just simply could make another script to edit the json frames and move the magazine texture under the gun texture frame by frame

 

well i just don't wanna create 20 png files to animate the magazine movement

 

anyway someone tell mi about minecrafts animation api and point it here

https://mcforge.readthedocs.io/en/latest/animation/intro/

 

well here is a very superficial explanation on the class there is no examples and leave mi whit some questions   and i don't know where to start

* first of all this works with b3d models or whit json,

* this armatures and joins goes in json files but definitively are not the model per se

* in the animation of the gun i made i launch the animation whenever i want i write and nbt tag accion = 2 in the server side and thats the signal for the client side to start the animation, soo the question is how i pases data to control animations ?

* how do you declare than an item gonna use a b3d model or whatever

* and more important  what is a b3d model an how you create one

 

i know i know this all are nubie questions but what we gonna do

 

 

 

has someone already made a guide explaining all this but like for dummies ??

and Sorry for the broken english

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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