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Posted (edited)

Hello everyone.

I have been trying to set a custom texture for my particle, but I don't know how to get the TextureAtlasSprite required for setParticleTexture().

After some research I read that TextureMap.registerSprite() is supposed to return a TextureAtlasSprite but you have to use it in a TextureStitchEvent.Pre.

Dose anyone know how this works or if there is a different way to get a TextureAtlasSprite Object?

 

Thanks in advance.

Edited by SaltStation
Posted
Just now, diesieben07 said:

What you described is the proper way to register a texture-sheet sprite that isn't used for a block or item.

If this is not the proper way to get a TextureAtlasSprite, do you know how to get one pointing at a custom location.

Posted (edited)

I think I am doing something wrong.

I subscribed to the EventBus in my class and tryed to get the AtlasSprite with this method:

@SubscribeEvent
    public TextureAtlasSprite registerSprite(ResourceLocation location){
        return TextureMap.registerSprite(location);
    }

But .registerSprite is still used in a static context.

Edited by SaltStation
Missclick

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