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1.12.2 How to make a cooldown for item?


Koi

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I am pretty new to modding MC and I have been trying to make a cooldown for my Staff that I have making for a long time and I just cant seem to get it right! This is what my code looks like right now.

Thanks a lot if you help and could you tell me if I was close or on the right track? :) 

 

    public int coolDown = 0;
    public boolean canUse;

 

    @Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
        ItemStack itemstack = playerIn.getHeldItem(handIn); 
        
        if(canUse == true) Actions.chatAtPlayer(playerIn, "hi");
        
        if(coolDown <= 0) {
            coolDown = 100;
        }
        
        if(coolDown > 0) Actions.chatAtPlayer(playerIn, "" + coolDown);
        return super.onItemRightClick(worldIn, playerIn, handIn);
    }

 

    @Override
    public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
        
        if(coolDown > 0) coolDown--; canUse = false;
        
        if(coolDown == 0) canUse = true;
        
        super.onUpdate(stack, worldIn, entityIn, itemSlot, isSelected);
    }
 

 

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If you take a look at ItemEnderPearl's class, it uses a cooldown. I know this is different than what you have, but the end result should be what you're looking for.

playerIn.getCooldownTracker().setCooldown(this, 20);

 

Edited by Siqhter
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