Posted March 23, 201312 yr hey need help, how do i get my blocks to render and also give them sub names? my current code: public class blockAsphalt extends Block { private Icon[][] iconBuffer; public blockAsphalt(int ID, Material material) { super(ID, material); //The ID and material } public int damageDropped(int i) //Tells it what block it drops and also for creative mode pick block { return i; } @SideOnly(Side.CLIENT) public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) //Adds the metadata blocks to the creative inventory { for (int var4 = 0; var4 < 9; ++var4) { par3List.add(new ItemStack(par1, 1, var4)); } } @Override public void func_94332_a(IconRegister par1IconRegister) { iconBuffer = new Icon[9][6]; iconBuffer[0][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[0][1] = par1IconRegister.func_94245_a("Class3:Asphalt"); // top iconBuffer[0][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[0][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[0][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[0][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[1][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[1][1] = par1IconRegister.func_94245_a("Class3:YellowLine1"); // top iconBuffer[1][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[1][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[1][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[1][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[2][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[2][1] = par1IconRegister.func_94245_a("Class3:YellowLine2"); // top iconBuffer[2][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[2][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[2][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[2][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[3][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[3][1] = par1IconRegister.func_94245_a("Class3:WhiteCorner1"); // top iconBuffer[3][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[3][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[3][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[3][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[4][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[4][1] = par1IconRegister.func_94245_a("Class3:WhiteCorner2"); // top iconBuffer[4][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[4][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[4][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[4][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[5][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[5][1] = par1IconRegister.func_94245_a("Class3:WhiteCorner3"); // top iconBuffer[5][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[5][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[5][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[5][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[6][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[6][1] = par1IconRegister.func_94245_a("Class3:WhiteCorner4"); // top iconBuffer[6][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[6][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[6][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[6][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[7][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[7][1] = par1IconRegister.func_94245_a("Class3:WhiteLine1"); // top iconBuffer[7][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[7][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[7][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[7][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west iconBuffer[8][0] = par1IconRegister.func_94245_a("Class3:Asphalt"); // bottom iconBuffer[8][1] = par1IconRegister.func_94245_a("Class3:WhiteLine2"); // top iconBuffer[8][2] = par1IconRegister.func_94245_a("Class3:Asphalt"); // north iconBuffer[8][3] = par1IconRegister.func_94245_a("Class3:Asphalt"); // east iconBuffer[8][4] = par1IconRegister.func_94245_a("Class3:Asphalt"); // south iconBuffer[8][5] = par1IconRegister.func_94245_a("Class3:Asphalt"); // west } }
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