Jump to content

Recommended Posts

Posted

So I was wondering if there was a way to check that a path to a block for an entity would still exist after removing that block.

 

E.g in my AI class:

world.setBlockToAir(pos);

// Check for path to block

world.setBlockState(pos, originalState);

 

I've tried this approach but it doesn't seem to work. Does the block not actually get updated until the next tick? And so still exists when I'm checking for a path? Or have I overlooked something and maybe this isn't really feasible?

 

Thanks!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.