Jump to content

Recommended Posts

Posted

I'm working on Hardcore Minecraft Mod and i added Saw to game and i want to have sound when item used so i decided adding the sound but i have an problem with playing sound.

Sound Registery works perfectly and i can play sound with /playsound command.

ย 

Spoiler

NetworkHandler


public class NetworkHandler {

    private static List<Class<? extends IMessage>> packets = new ArrayList<>();
    public static final SimpleNetworkWrapper INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(HMM.MOD_ID);

    public static SimpleNetworkWrapper getNetwork() {
        return INSTANCE;
    }

    public static void registerPackets(){
        registerMessage(PacketPlaySound.Handler.class,PacketPlaySound.class,Side.SERVER);
    }

    private static <REQ extends IMessage, REPLY extends IMessage> void registerMessage(Class<? extends IMessageHandler<REQ, REPLY>> messageHandler, Class<REQ> requestMessageType, Side side){
        getNetwork().registerMessage(messageHandler,requestMessageType,packets.size(),side);
        packets.add(requestMessageType);
    }
}

PacketPlaySound


public class PacketPlaySound implements IMessage {

    private String sound;
    private BlockPos pos;
    private float volume;
    private float pitch;

    public PacketPlaySound(){
        System.out.println("Packet cons OK!");
    }

    public PacketPlaySound(String sound, BlockPos pos,float volume,float pitch){
        this.sound = sound;
        this.pos = pos;
        this.volume = volume;
        this.pitch = pitch;
        System.out.println("Packet OK!");
    }

    @Override
    public void fromBytes(ByteBuf buf) {
        this.sound = ByteBufUtils.readUTF8String(buf);
        this.pos = new BlockPos(buf.readDouble(),buf.readDouble(),buf.readDouble());
        this.volume = buf.readFloat();
        this.pitch = buf.readFloat();
        System.out.println("Packet fromBytes OK!");
    }

    @Override
    public void toBytes(ByteBuf buf) {
        ByteBufUtils.writeUTF8String(buf,this.sound);
        buf.writeDouble(this.pos.getX());
        buf.writeDouble(this.pos.getY());
        buf.writeDouble(this.pos.getZ());
        buf.writeFloat(this.volume);
        buf.writeFloat(this.pitch);
        System.out.println("Packet toBytes OK!");
    }


    public static class Handler implements IMessageHandler<PacketPlaySound,IMessage>{
        @Override
        public IMessage onMessage(PacketPlaySound message, MessageContext ctx) {
            System.out.println("Packet onMessage!");
            EntityPlayerMP serverPlayer = ctx.getServerHandler().player;
            serverPlayer.getServerWorld().playSound(serverPlayer,message.pos, RegisteryUtils.getSound(message.sound), SoundCategory.PLAYERS,message.volume,message.pitch);
            serverPlayer.sendMessage(new TextComponentString("Test the Message!"));
            return null;
        }
    }
}

ItemSaw


 private final Random random = new Random();
    @Override
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
        if(!worldIn.isRemote){
            if(hand == EnumHand.MAIN_HAND){
                IBlockState iblockstate = worldIn.getBlockState(pos);
                Block block = iblockstate.getBlock();
                if(block instanceof BlockLog){
                    ItemStack drop;
                    int data = 0;
                    if(block instanceof BlockNewLog){
                        BlockPlanks.EnumType blockplanks$enumtype = iblockstate.getValue(BlockNewLog.VARIANT);
                        switch (blockplanks$enumtype){
                            case DARK_OAK:
                                data = 1;
                                break;
                            default:
                                break;
                        }
                        drop = new ItemStack(Blocks.PLANKS,3,4 + data);
                    }else{
                        BlockPlanks.EnumType blockplanks$enumtype = iblockstate.getValue(BlockOldLog.VARIANT);
                        switch (blockplanks$enumtype){
                            case BIRCH:
                                data = 2;
                                break;
                            case SPRUCE:
                                data = 1;
                                break;
                            case JUNGLE:
                                data = 3;
                                break;
                                default:
                                    break;
                        }
                        drop = new ItemStack(Blocks.PLANKS,3,data);
                    }
                    worldIn.removeTileEntity(pos);
                    worldIn.setBlockToAir(pos);
                    ItemStack is = player.getHeldItem(hand).copy();

                    boolean breakItem = is.attemptDamageItem(2, random, player instanceof EntityPlayerMP ? (EntityPlayerMP) player : null);
                    System.out.println(breakItem);
                    if (breakItem) {
                        ForgeEventFactory.onPlayerDestroyItem(player, is, null);
                        is = ItemStack.EMPTY;
                    }
                    player.replaceItemInInventory(player.inventory.getSlotFor(player.getHeldItem(hand)),is);
                    player.entityDropItem(drop,0);
                  //Doesn't playing the sound!
                    NetworkHandler.getNetwork().sendToServer(new PacketPlaySound("saw_cut",pos,1.0F,1.0F));
                    worldIn.playSound(player,pos, Objects.requireNonNull(RegisteryUtils.getSound("saw_cut")),SoundCategory.BLOCKS,1.0f,1.0f);
                    return EnumActionResult.SUCCESS;
                }
            }
        }
        return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }

sounds.json


{
  "saw_cut": {
    "category": "block",
    "sounds": [ {
      "name" : "hmm:saw_cut",
      "stream": true
    } ]
  }
}

ย 

System.out's in the PacketPlaySound works perfectly and player recieve "Test theย Message" message.

ย 

I made some search on google and i found i must call sound both client and server for play sound. But i can't figured out.

Developing Kodev Minecraft Hardcore Mod!

If You're Wondering, My Mod Page. http://minecraft.curseforge.com/projects/minecraft-hardcore-mod

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.