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[1.12.2] Getting Loaded Chunks from Client Side


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Hello, I have some rendering I'd like to do in some chunks. Basically, I have a capability attached to the world (more specifically each chunk), that can hold a certain value, once a value threshold is hit, I'd like to do some type of rendering. However, I'm having issues getting the chunks from the client. I'm currently using:

                Iterator<Chunk> loadedChunks = event.world.getPersistentChunkIterable(((WorldServer) event.world).getPlayerChunkMap().getChunkIterator());

which I access through WorldServer.


Is there any way to get the chunks?



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I solved this problem before. This was my code:


Long2ObjectMap<Chunk> map;
try {
    Field chunkMapping = ChunkProviderClient.class.getDeclaredField("chunkMapping");
    map = (Long2ObjectMap<Chunk>) chunkMapping.get(world.getChunkProvider());
} catch(Exception e) {


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