Posted January 27, 20196 yr I've been delving into the potion-related code in MC and it *seems* like custom potion effects on the player should automatically sync to the client, but for some reason my potion effect only exists server-side. The potion itself works, and the particle effect is spawned, but I must be missing something to allow the existing synchronization system to sync my potion effect, because iterating through + printing the potion effects shows the effect server-side, but not client-side. Potion: Spoiler package com.fantasticsource.dynamicstealth.common.potions; import com.fantasticsource.dynamicstealth.common.DynamicStealth; import com.fantasticsource.dynamicstealth.server.senses.EntityVisionData; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.attributes.AbstractAttributeMap; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class PotionSoulSight extends Potion { private final ResourceLocation iconTexture; public PotionSoulSight() { super(false, 0xFFFF55); setPotionName(DynamicStealth.MODID + ".soulSight"); setRegistryName(DynamicStealth.MODID, "soulSight"); iconTexture = new ResourceLocation(DynamicStealth.MODID, "potions/soulsight.png"); } @Override public boolean isInstant() { return false; } @Override public void applyAttributesModifiersToEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier) { //Should be called "onPotionStart" EntityVisionData.potionSoulSightEntities.add(entityLivingBaseIn); } @Override public void removeAttributesModifiersFromEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier) { //Should be called "onPotionEnd" EntityVisionData.potionSoulSightEntities.remove(entityLivingBaseIn); } @SideOnly(Side.CLIENT) @Override public void renderInventoryEffect(int x, int y, PotionEffect effect, Minecraft mc) { if (mc.currentScreen != null) { mc.getTextureManager().bindTexture(iconTexture); Gui.drawModalRectWithCustomSizedTexture(x + 6, y + 7, 0, 0, 18, 18, 18, 18); } } @SideOnly(Side.CLIENT) @Override public void renderHUDEffect(int x, int y, PotionEffect effect, Minecraft mc, float alpha) { mc.getTextureManager().bindTexture(iconTexture); Gui.drawModalRectWithCustomSizedTexture(x + 3, y + 3, 0, 0, 18, 18, 18, 18); } } Registration (added to event bus in main mod class constructor): Spoiler package com.fantasticsource.dynamicstealth.common.potions; import com.fantasticsource.dynamicstealth.common.DynamicStealth; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.potion.PotionType; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class Potions { @SubscribeEvent public static void registerPotions(RegistryEvent.Register<Potion> event) { event.getRegistry().register(new PotionSoulSight()); } @SubscribeEvent public static void registerPotionTypes(RegistryEvent.Register<PotionType> event) { event.getRegistry().register(new PotionType(DynamicStealth.MODID + ".soulSight", new PotionEffect(new PotionSoulSight(), 200)).setRegistryName(DynamicStealth.MODID, "soulSight")); } } Test (For vanilla potions, both debug messages print. For my own potion, only the server message prints): Spoiler @SubscribeEvent public static void test(TickEvent.PlayerTickEvent event) { if (MCTools.isClient(event.player.world)) { for (PotionEffect effect : event.player.getActivePotionEffects()) { System.out.println("Client: " + effect.getEffectName()); } } else { for (PotionEffect effect : event.player.getActivePotionEffects()) { System.out.println("Server: " + effect.getEffectName()); } } } Edited January 29, 20196 yr by Laike_Endaril Solved
January 28, 20196 yr 8 hours ago, Laike_Endaril said: event.getRegistry().register(new PotionSoulSight()); 8 hours ago, Laike_Endaril said: event.getRegistry().register(new PotionType(DynamicStealth.MODID + ".soulSight", new PotionEffect(new PotionSoulSight(), 200)).setRegistryName(DynamicStealth.MODID, "soulSight")); You can't just instantinate your potion twice and call it good. The potion type needs a reference to an existing potion. To get a reference you can use @ObjectHolder. I don't know how you are applying your potion but if it is through a bottle then this is your issue. 8 hours ago, Laike_Endaril said: if (MCTools.isClient(event.player.world)) Why do you need this helper? World.isRemote is enough and shorter. The reason I am wary of this is you might have implemented it incorrectly and are mixing the client and the server which would be the cause of your problem(although I don't know how you are adding the potion itself). Fix these two, they are big culprits and if that didn't help proceed with the debugging: Place a breakpoint in EntityPlayerMP#onNewPotionEffect to see if it is triggered for your potion and one in NetHandlerPlayClient#handleEntityEffect to see if the client is receiving the packet for your potion effect.
January 29, 20196 yr Author 19 hours ago, V0idWa1k3r said: You can't just instantiate your potion twice and call it good. The potion type needs a reference to an existing potion. To get a reference you can use @ObjectHolder. I don't know how you are applying your potion but if it is through a bottle then this is your issue. Ah, thank you. This is most likely my issue. At the time, for whatever reason, I was thinking it would do an equivalency check using the `ResourceLocation`s, which was a bad line of thinking on my part since a `PotionType` can contain multiple `Potion`s. 19 hours ago, V0idWa1k3r said: Why do you need this helper? World.isRemote is enough and shorter. The internals of that method simply return world.isRemote. The only reason I made that method is because I kept mixing up whether "isRemote" is true on client or server, and got tired of going back to look at it every time (though I realize my extra method call makes it a bit less efficient; I don't think the compiler is optimizing it out). I'll try fixing my registries and post the results.
January 29, 20196 yr Author Yes, that was the issue. The potion is synchronizing to the client now, and all I did was make sure the same Potion instance was used in both registration events. My new, working Potions class (which handles the registrations): Spoiler package com.fantasticsource.dynamicstealth.common.potions; import com.fantasticsource.dynamicstealth.common.DynamicStealth; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.potion.PotionType; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class Potions { public static final Potion POTION_SOULSIGHT = new PotionSoulSight(); public static final PotionType POTIONTYPE_SOULSIGHT_NORMAL = new PotionType(DynamicStealth.MODID + ".soulSight", new PotionEffect(POTION_SOULSIGHT, 200)).setRegistryName(DynamicStealth.MODID, "soulSight"); @SubscribeEvent public static void registerPotions(RegistryEvent.Register<Potion> event) { event.getRegistry().register(POTION_SOULSIGHT); } @SubscribeEvent public static void registerPotionTypes(RegistryEvent.Register<PotionType> event) { event.getRegistry().register(POTIONTYPE_SOULSIGHT_NORMAL); } } I have a couple minor changes to make on it still (such as changing it from a debuff to a buff, so milk doesn't remove it), but it works, and both of my icons are displaying. Edit: Forgot that milk removes buffs as well. W/e. Edited January 29, 20196 yr by Laike_Endaril
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