Looking for Ore-Generation-Mod
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I haven't tested it but under https://minecraft.wiki/w/Items_model_definition it says now: So I guess the resource location must have changed with 1.24.4, which means you need to move your models/item/ to the new source. But as I said I haven't tested this so it also may be that this wont work. Nevertheless give it a try EDIT (important) So now I tested it and found out how it works Let the model files (e.g. the .json from blockbench) within "assets/<your_mod_id>/models/item" In addition to that do the following: Every model you added will need a new file under "assets/<your_mod_id>/items" That file is also a JSON and looks like this: { "model": { "type": "minecraft:model", "model": "your_mod_id:item/custom_item" } } - "type" can be minecraft:model, minecraft:composite, minecraft:condition, minecraft:select, minecraft:range_dispatch, minecraft:empty, minecraft:bundle/selected_item or minecraft:special. (In most cases you would need minecraft:model) - "model" is the path to your actual model for this item. For example the value above would point to "assets/your_mod_id/models/item/custom_item"
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On version 1.20.1 there is a build with the AE2 mod, and when opening the reference book for this mod inside Minecraft, it just freezes and closes
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By Paint_Ninja · Posted
public ExampleMod(FMLJavaModLoadingContext context) { var modEventBus = context.getModEventBus(); } Refer to the javadocs and MDK for more pointers and examples.
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