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Posted (edited)

Hello everyone,

 

So this is a problem I've been trying to get around for a little while now. What I want to do is have a texture on my block which is full brightness, regardless of ambient light. The block should not emit any light itself.

 

I found this thread, but unfortunately the github link at the end with the "solution" 404's. Beyond that, the only vanilla thing that does what I want is the Magma block, and after spending a significant amount of time digging through the Minecraft source, I can't quite figure out how it's doing it.

 

Other things I've heard/tried:

- use "shade: false" in my blockstate. This won't work, as it just stops the side shading and doesn't affect the brightness of a texture at all (it's more like turning off darkness than turning on brightness)

- use "Emissive quads". Someone in the MMD discord suggested this, but no one could tell me what they were or how to use them, and google has little to no information either.

- Rely on CTM which can offer this function . My mod will have quite a few blocks that use this and with it disabled, it will take away an aspect of my mod, so I really don't want to rely on a whole other mod for it. So this is banked as an absolute last resort

 

So, does anyone have any idea how I can get a full bright texture on my block? it was so easy in 1.7 :'(

Edited by Fureniku
Posted
56 minutes ago, Fureniku said:

use "Emissive quads". Someone in the MMD discord suggested this, but no one could tell me what they were or how to use them, and google has little to no information either.

 

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