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Transparent Block Issue


Moony22
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Hello

 

Alright, I'm trying to make a transparent block. I know about creating blocks etc, and I have done the usual thing. I made a texture with transparency in PAINT.NET, and this is what I did inside my BlockCompactGlass:

 

public class BlockCompactGlass extends Block {
public BlockCompactGlass(int par1, Material par2Material) {
	super(par1, par2Material);
	this.setCreativeTab(CCMain.compactTab);
}

public int quantityDropped(Random par1Random) {
	return 0;
}

@SideOnly(Side.CLIENT)
@Override
public boolean isOpaqueCube() {
	return false;
}


@Override
public boolean renderAsNormalBlock() {
	return false;
}

@Override
    public int getRenderBlockPass()
{
            return 1;
}
protected boolean canSilkHarvest() {
	return true;
}

public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
		int par2, int par3, int par4, int par5)

{

	int i = par1IBlockAccess.getBlockId(par2, par3, par4);

	return i == blockID ? false : true;
}


}

 

 

And this is what it looks like ingame:

 

 

sbxgK9d.png

 

 

As you can see the block on the left is mine, and it does not render water. It also does not show up as transparent in the hotbar.

 

Any help with my issue would be appreciated. I am using forge (build number 7.7.0.604).

 

Thanks,

Moony22

Compact Crafting-The best way to store all your excess items!

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