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[1.12.2] Remapping IBlockState -> IBlockState


SaltyBrownie18

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Hi there,

 

I'm updating an old mod that used metadata for different textures even though each 'metadata' gave the block different properties.

I'm aware of the RegistryEvent.MissingMappings<T> event but is there a way to remapIBlockStates?

 

Examples:

  • utilsBlocks:stone_block, metadata:1 -> utility_blocks:carved_stone_bricks#age=old
  • utilsBlocks:stone_block, metadata:2 -> utility_blocks:stone_path#normal
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I have a DataFixer designed to flatten blocks in preparation for 1.13 here (the flattening definitions are initialised here). You should be able to use it to achieve this remapping.

 

If you decide to use it, make sure you understand how it works first.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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