Posted February 22, 20196 yr I want to be able to specify all the 47 possible textures in a blockstate and then let the baked model choose and apply the right textures to each face. I've been told I need a custom model loader that returns an IModel which then returns another IModel with all textures remapped. I'm already stuck and have no idea what to do. Thanks! Edited February 23, 20196 yr by Melonslise
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