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[1.12.2] Connected textures with IBakedModel


Melonslise

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I want to be able to specify all the 47 possible textures in a blockstate and then let the baked model choose and apply the right textures to each face. I've been told I need a custom model loader that returns an IModel which then returns another IModel with all textures remapped. I'm already stuck and have no idea what to do. Thanks!

Edited by Melonslise
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