Posted March 1, 20196 yr I have a tileentity that I want to play a sound after a certain time has passed, but I'm struggling to find the right event for this. I've looked at the world.playSound methods, but they seem to require a player while my tileentity doesn't interact with players in any way, and the one that actually doesn't require a player seems to do nothing. What would I do here? Edited March 1, 20196 yr by ProspectPyxis
March 1, 20196 yr Author Well, consider this solved. I eventually figured out you could pass null as the player and it'll work fine.
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