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Posted

I am aware of the single-player internal server concept. At least from what I've been reading, single-player worlds are really just local listen servers. But I have a question. Lets take an event:

public class BlockEvent extends Event

What is with this event? Is the event only called on the server, or on both clients? And how about other events? How do I know if some are called on the client or server?

Epic Website

Posted
4 minutes ago, deerangle said:

Where the event is called really depends on the Event and where it is being invoked.

How do I know if it's going to be executed on the server or the client?

Epic Website

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