Posted March 6, 20196 yr Hi there, i want to spawn an entity from the given id. The only way i found is EntityList#createEntityByID but this method is client side only and so will crash on server. How can i spawn an entity from an id on server side? Edit: Or you can help me how i can send a String from the client to server. I tried creating a packet which implements IMessage but i can't seem to be able to save a String there. Edited March 6, 20196 yr by Meldexun
March 6, 20196 yr Author Ok let's just stick with the second option. I want to type a entity name (for example minecraft:zombie) in a gui and when i close it a packet should be sent to the server with the x, y, z coordinates and the entity name. But i don't know how to save a String in the toBytes method and how to load it in the fromBytes method. Currently i have this: @Override public void fromBytes(ByteBuf buf) { this.x = buf.readInt(); this.y = buf.readInt(); this.z = buf.readInt(); this.entityID = buf.toString(); } @Override public void toBytes(ByteBuf buf) { buf.writeInt(x); buf.writeInt(y); buf.writeInt(z); buf.writeBytes(entityID.getBytes()); } But this seems to be that i just don't understand java correctly. I will also look somewhere else how to read/write Strings in a ByteBuf. But you can still help me if you want.
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