Posted March 8, 20196 yr The event fires, but the capabilities aren't synced to the client from the server. @SubscribeEvent public static void loginEvent(final PlayerLoggedInEvent event) { EntityPlayer player = event.player; PacketHandler.INSTANCE.sendTo(new PacketMana(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketMaxMana(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketClan(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketLand(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketAffiliation(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketGenjutsu(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketTaijutsu(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketKenjutsu(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketSharingan(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketSharinganSize(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketSharinganPattern(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketSharinganActive(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketByakugan(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketByakuganSize(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketByakuganActive(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketKetsuryuugan(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketKetsuryuuganActive(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketCurseMark(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketCurseMarkSize(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketCurseMarkType(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketCurseMarkActive(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketFireRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketWindRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketWaterRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketLightningRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketEarthRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketWoodRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketYinRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketYangRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketIceRelease(player), (EntityPlayerMP)player); PacketHandler.INSTANCE.sendTo(new PacketShikotsumyaku(player), (EntityPlayerMP)player); System.out.println("Synced"); } Edited March 8, 20196 yr by FlashHUN marked as solved
March 8, 20196 yr Author 51 minutes ago, diesieben07 said: Holy jesus, how many f***ing packets do you have?! Why? Do the packets arrive on the client? What do they do there? Use the debugger. I just figured out the way to shorten all of these into just 3 packets, but anyway, the packets should be arriving on the client, these work in the respawn and dimension change events too.
March 8, 20196 yr Author And now suddenly the data syncs without changing anything... What the... Anyways, marking as solved.
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