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[1.13] PlayerRespawnEvent seems to use client side player and not server one


Insane96MCP

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I'm trying to change player health on respawn but it's not working. https://github.com/Insane-96/IguanaTweaksReborn/blob/1.13/common/net/insane96mcp/iguanatweaks/modules/ModuleSleepRespawn.java#L175

Even tried damaging the player or adding a poison effect to him but the damage is not applied and the poison effect is applied but only client side (I can see the poisoned hearts but damage is not applied and the effect never wears off, I thought that the effect is only client side).
Adding a logger.info mentions Server thread/INFO in the log

Edited by Insane96MCP
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