Posted March 22, 20196 yr Spoiler public void doExplosionA() { Set<BlockPos> set = Sets.newHashSet(); int i = true; int k; int l; for(int j = 0; j < 16; ++j) { for(k = 0; k < 16; ++k) { for(l = 0; l < 16; ++l) { if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) { double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F); double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F); double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F); double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 /= d3; d1 /= d3; d2 /= d3; float f = this.size * (0.7F + this.world.rand.nextFloat() * 0.6F); double d4 = this.x; double d6 = this.y; double d8 = this.z; for(float var21 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockpos = new BlockPos(d4, d6, d8); IBlockState iblockstate = this.world.getBlockState(blockpos); IFluidState ifluidstate = this.world.getFluidState(blockpos); if (!iblockstate.isAir(this.world, blockpos) || !ifluidstate.isEmpty()) { float f2 = Math.max(iblockstate.getExplosionResistance(this.world, blockpos, this.exploder, this), ifluidstate.getExplosionResistance(this.world, blockpos, this.exploder, this)); if (this.exploder != null) { f2 = this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate, ifluidstate, f2); } f -= (f2 + 0.3F) * 0.3F; } if (f > 0.0F && (this.exploder == null || this.exploder.canExplosionDestroyBlock(this, this.world, blockpos, iblockstate, f))) { set.add(blockpos); } d4 += d0 * 0.30000001192092896D; d6 += d1 * 0.30000001192092896D; d8 += d2 * 0.30000001192092896D; } } } } } this.affectedBlockPositions.addAll(set); float f3 = this.size * 2.0F; k = MathHelper.floor(this.x - (double)f3 - 1.0D); l = MathHelper.floor(this.x + (double)f3 + 1.0D); int i2 = MathHelper.floor(this.y - (double)f3 - 1.0D); int i1 = MathHelper.floor(this.y + (double)f3 + 1.0D); int j2 = MathHelper.floor(this.z - (double)f3 - 1.0D); int j1 = MathHelper.floor(this.z + (double)f3 + 1.0D); List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double)k, (double)i2, (double)j2, (double)l, (double)i1, (double)j1)); ForgeEventFactory.onExplosionDetonate(this.world, this, list, (double)f3); Vec3d vec3d = new Vec3d(this.x, this.y, this.z); for(int k2 = 0; k2 < list.size(); ++k2) { Entity entity = (Entity)list.get(k2); if (!entity.isImmuneToExplosions()) { double d12 = entity.getDistance(this.x, this.y, this.z) / (double)f3; if (d12 <= 1.0D) { double d5 = entity.posX - this.x; double d7 = entity.posY + (double)entity.getEyeHeight() - this.y; double d9 = entity.posZ - this.z; double d13 = (double)MathHelper.sqrt(d5 * d5 + d7 * d7 + d9 * d9); if (d13 != 0.0D) { d5 /= d13; d7 /= d13; d9 /= d13; double d14 = (double)this.world.getBlockDensity(vec3d, entity.getBoundingBox()); double d10 = (1.0D - d12) * d14; entity.attackEntityFrom(this.getDamageSource(), (float)((int)((d10 * d10 + d10) / 2.0D * 7.0D * (double)f3 + 1.0D))); double d11 = d10; if (entity instanceof EntityLivingBase) { d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase)entity, d10); } entity.motionX += d5 * d11; entity.motionY += d7 * d11; entity.motionZ += d9 * d11; if (entity instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)entity; if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.abilities.isFlying)) { this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10)); } } } } } } } public void doExplosionB(boolean p_77279_1_) { this.world.playSound((EntityPlayer)null, this.x, this.y, this.z, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.world.rand.nextFloat() - this.world.rand.nextFloat()) * 0.2F) * 0.7F); if (this.size >= 2.0F && this.damagesTerrain) { this.world.spawnParticle(Particles.EXPLOSION_EMITTER, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D); } else { this.world.spawnParticle(Particles.EXPLOSION, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D); } Iterator var2; BlockPos blockpos; if (this.damagesTerrain) { var2 = this.affectedBlockPositions.iterator(); while(var2.hasNext()) { blockpos = (BlockPos)var2.next(); IBlockState iblockstate = this.world.getBlockState(blockpos); Block block = iblockstate.getBlock(); if (p_77279_1_) { double d0 = (double)((float)blockpos.getX() + this.world.rand.nextFloat()); double d1 = (double)((float)blockpos.getY() + this.world.rand.nextFloat()); double d2 = (double)((float)blockpos.getZ() + this.world.rand.nextFloat()); double d3 = d0 - this.x; double d4 = d1 - this.y; double d5 = d2 - this.z; double d6 = (double)MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; double d7 = 0.5D / (d6 / (double)this.size + 0.1D); d7 *= (double)(this.world.rand.nextFloat() * this.world.rand.nextFloat() + 0.3F); d3 *= d7; d4 *= d7; d5 *= d7; this.world.spawnParticle(Particles.POOF, (d0 + this.x) / 2.0D, (d1 + this.y) / 2.0D, (d2 + this.z) / 2.0D, d3, d4, d5); this.world.spawnParticle(Particles.SMOKE, d0, d1, d2, d3, d4, d5); } if (!iblockstate.isAir(this.world, blockpos)) { if (block.canDropFromExplosion(this)) { iblockstate.dropBlockAsItemWithChance(this.world, blockpos, 1.0F / this.size, 0); } iblockstate.onBlockExploded(this.world, blockpos, this); } } } if (this.causesFire) { var2 = this.affectedBlockPositions.iterator(); while(var2.hasNext()) { blockpos = (BlockPos)var2.next(); if (this.world.getBlockState(blockpos).isAir(this.world, blockpos) && this.world.getBlockState(blockpos.down()).isOpaqueCube(this.world, blockpos.down()) && this.random.nextInt(3) == 0) { this.world.setBlockState(blockpos, Blocks.FIRE.getDefaultState()); } } } } Can someone give me an explained version of this code as comments because I want to create a custom explosion thing
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