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Posted

I am trying to make the block model change depending on the IProperty, and the initial value is set correctly, but when I call IBlockState#cycleValue(property), the model (and value) is not changed.

I tried using TileEntity#markDirty() and overriding markDirty() and explicit calling it after I cycle the value, but the value doesn't change.

Current code to change values:

    @Override
    public void update() {
        if (lastConsume == 0) {
            System.out.println("Consuming coal");
            if (coal.getCount() > 0) {
                lastConsume = 400;
                power += 5;
                coal.setCount(coal.getCount()-1);
                markDirty();
            } else {
                System.out.println("Out of coal!");
                getWorld().getBlockState(getPos()).cycleProperty(CoalGeneratorBlock.LIT);
                lastConsume -= 1;
                markDirty();
            }
        } else if(lastConsume == -1) {
            if(coal.getCount() > 0) {
                power += 5;
                lastConsume = 400;
                System.out.println(getWorld().getBlockState(getPos()).getValue(CoalGeneratorBlock.LIT) + " consume");
                getWorld().getBlockState(getPos()).cycleProperty(CoalGeneratorBlock.LIT);
                System.out.println(getWorld().getBlockState(getPos()).getValue(CoalGeneratorBlock.LIT) + " consume");
                coal.setCount(coal.getCount()-1);
                markDirty();
            }
        } else {
            lastConsume -= 1;
            power += 20;
        }
    }

I added markDirty() after it did not work normally.

Current markDirty method:

    @Override
    public void markDirty() {
        System.out.println("Dirty!");
        world.markChunkDirty(pos, this);
        world.updateComparatorOutputLevel(pos, this.getBlockType());
        System.out.println(getWorld().getBlockState(getPos()).getValue(CoalGeneratorBlock.LIT) + " dirty");
    }

 

The code outprints "false consume" twice whenever lastConsume == -1, when it should print "false consume" then "true consume". Next it prints "Dirty!", then prints "false dirty".

Posted
On 3/28/2019 at 3:57 AM, diesieben07 said:

IBlockState is immutable. Changing one of it's properties returns a new IBlockState. You have to use World#setBlockState to set the block state at a position.

Suprised Intellij didn’t tell me that, thanks for the response.

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