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Posted (edited)

I have a custom sun for one of my dimensions, but instead of the texture being positioned in the center, it's positioned in the corner and only shows a portion of the full texture. I'm somewhat familiar with GL11 rendering, but this is something that I can't quite figure out, and I've looked over it multiple times.

 

Here's a screenshot: https://imgur.com/bPDuxvs

SkyRenderer: https://github.com/TheSlayerMC/Journey-1.12/blob/master/main/java/net/journey/dimension/BoilSkyRenderer.java

Resource Location: https://github.com/TheSlayerMC/Journey-1.12/tree/master/main/resources/assets/journey/textures/environment

 

Any help is greatly appreciated.

Edited by Dizzlepop12
Posted (edited)

bump? i stepped through the code and can't find the problem.

 

Edit: The celestial angle was wrong and I was actually looking at the moon and not the sun. Oops

Edited by Dizzlepop12

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