Jump to content

[1.12.2] Excluding EntitySlime AI


Recommended Posts

Hey, I am back again!


Today I am curious about am I able to exclude certain parts of the EntitySlime AI. For Example keep the jumping movement part, but remove it targetting players. So for example keeping the AISlimeFloat, AISlimeFaceRandom and the AISlimeHop, but removing the other 3. Is this possible or do I need to create my own MovementHelper and copy + change the AI it currently has?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.