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Im trying to render an overlay when the player is in a block. The block is a new liquid and what im trying to do works to a point, however when the liquid is visible on the screen, the overlay renders which obviously I do not want, I just want it to render the overlay if the player is in the block. Here is the code

 

BlockACStill

 

 

package arcticraft.blocks;

import net.minecraft.block.BlockStationary;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.src.ModLoader;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

import org.lwjgl.opengl.GL11;

import arcticraft.main.MainRegistry;

public class BlockACWaterStill extends BlockStationary {

public static boolean isFreezing;

public BlockACWaterStill(int par1)
{
	super(par1, Material.water);

	this.blockHardness = 100F;
	this.setLightOpacity(4);
	this.disableStats();		

}

 @Override
 public void registerIcons(IconRegister par1IconRegister)
     {
     this.blockIcon = par1IconRegister.registerIcon("AC:icyWater");
     }

 public Icon getBlockTextureFromSideAndMetadata(int side, int meta)
 {
	 if (side > 1) return BlockACWaterFlowing.waterFlowingTexture;
	 return blockIcon;
 }

 /**
     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
     */
 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
     {
	 if(par5Entity.isInsideOfMaterial(Material.water)){
             isFreezing = true;
	 }

	 else{
		 isFreezing = false; 
	 }
     }
       
 public static void renderFreezeEffect(int par1, int par2, Minecraft mc)
 {
	 if(isFreezing)
	 {
		 Minecraft mc8 = ModLoader.getMinecraftInstance();
		 GL11.glDisable(GL11.GL_DEPTH_TEST);
		 GL11.glDepthMask(false);
		 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		 GL11.glDisable(GL11.GL_ALPHA_TEST);
		 GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc8.renderEngine.getTexture("/mods/AC/textures/misc/freezing.png"));
		 Tessellator tessellator = Tessellator.instance;
		 tessellator.startDrawingQuads();
		 tessellator.addVertexWithUV(0.0D, par2, -90D, 0.0D, 1.0D);
		 tessellator.addVertexWithUV(par1, par2, -90D, 1.0D, 1.0D);
		 tessellator.addVertexWithUV(par1, 0.0D, -90D, 1.0D, 0.0D);
		 tessellator.addVertexWithUV(0.0D, 0.0D, -90D, 0.0D, 0.0D);
		 tessellator.draw();
		 GL11.glDepthMask(true);
		 GL11.glEnable(GL11.GL_DEPTH_TEST);
		 GL11.glEnable(GL11.GL_ALPHA_TEST);
		 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		 mc.currentScreen = null;
	 }
 }
}

 

 

 

BlockACWaterFlowing

 

 

package arcticraft.blocks;

import net.minecraft.block.BlockFlowing;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.src.ModLoader;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

import org.lwjgl.opengl.GL11;

import arcticraft.main.MainRegistry;

public class BlockACWaterFlowing extends BlockFlowing
{

public static boolean isFreezing;
public static Icon waterFlowingTexture;

public BlockACWaterFlowing(int par1)
{
	super(par1, Material.water);

	this.blockHardness = 100F;
	this.setLightOpacity(4);
	this.disableStats();
	this.setCreativeTab(MainRegistry.tabBlocks);
}

@Override
public void registerIcons(IconRegister par1IconRegister)
{
	waterFlowingTexture = par1IconRegister.registerIcon("AC:icyWaterFlowing");
}

public Icon getBlockTextureFromSideAndMetadata(int side, int meta)
{
	return waterFlowingTexture;
}

public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
	if (par5Entity.isInsideOfMaterial(Material.water))
	{
		isFreezing = true;
	}
	else
	{
		isFreezing = false;
	}
}

public static void renderFreezeEffect(int par1, int par2, Minecraft mc)
{
	if (isFreezing)
	{
		Minecraft mc8 = ModLoader.getMinecraftInstance();
		GL11.glDisable(GL11.GL_DEPTH_TEST);
		GL11.glDepthMask(false);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		GL11.glDisable(GL11.GL_ALPHA_TEST);
		GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc8.renderEngine.getTexture("/mods/AC/textures/misc/freezing.png"));
		Tessellator tessellator = Tessellator.instance;
		tessellator.startDrawingQuads();
		tessellator.addVertexWithUV(0.0D, par2, -90D, 0.0D, 1.0D);
		tessellator.addVertexWithUV(par1, par2, -90D, 1.0D, 1.0D);
		tessellator.addVertexWithUV(par1, 0.0D, -90D, 1.0D, 0.0D);
		tessellator.addVertexWithUV(0.0D, 0.0D, -90D, 0.0D, 0.0D);
		tessellator.draw();
		GL11.glDepthMask(true);
		GL11.glEnable(GL11.GL_DEPTH_TEST);
		GL11.glEnable(GL11.GL_ALPHA_TEST);
		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		mc.currentScreen = null;
	}
}
}

 

 

 

TickHandler

 

 

package arcticraft.main;
import java.util.EnumSet;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;

import org.lwjgl.input.Keyboard;

import arcticraft.blocks.BlockACWaterFlowing;
import arcticraft.blocks.BlockACWaterStill;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;

public class TickHandler implements ITickHandler
{
        Minecraft mc = FMLClientHandler.instance().getClient();
       
    @Override
    public void tickStart(EnumSet<TickType> type, Object... tickData)
    {
        if (type.equals(EnumSet.of(TickType.RENDER)))
        {
                float ticks = ((Float)tickData[0]).floatValue();
            onRenderTickStart(ticks);
        }
    }

    @Override
    public void tickEnd(EnumSet<TickType> type, Object... tickData)
    {
        if (type.equals(EnumSet.of(TickType.PLAYER)))
        {
                EntityPlayer player = (EntityPlayer)tickData[0];
        }
        else if (type.equals(EnumSet.of(TickType.RENDER)))
        {
                float ticks = ((Float)tickData[0]).floatValue();
            onRenderTickEnd(ticks);
            GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen;
            if (guiscreen != null && ModLoader.getMinecraftInstance().thePlayer != null)
            {
                onTickInGUI(guiscreen);
            }
        }
        else if (type.equals(EnumSet.of(TickType.CLIENT)))
        {
                if(ModLoader.getMinecraftInstance().thePlayer != null){onTickInGame();}
        }
    }

    @Override
    public EnumSet<TickType> ticks()
    {
        return EnumSet.of(TickType.RENDER, TickType.CLIENT, TickType.PLAYER);
        // In my testing only RENDER, CLIENT, & PLAYER did anything on the client side.
        // Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types
    }

    @Override
    public String getLabel() { return null; }

        private boolean keyStates[];
   
    /**Key checking function**/
    public boolean checkKey(int i)
    {
        keyStates = new boolean[256];
        if(ModLoader.getMinecraftInstance().currentScreen != null)
        {
            return false;
        }
        if(Keyboard.isKeyDown(i) != keyStates[i])
        {
            return keyStates[i] = !keyStates[i];
        } else
        {
            return false;
        }
    }

    public void onRenderTickStart(float ticks)
    {
   
    }
   
    public void onRenderTickEnd(float ticks)
    {
        ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
                int var6 = var5.getScaledWidth();
                int var7 = var5.getScaledHeight();

                if(mc.currentScreen == null)
                {
                     BlockACWaterFlowing.renderFreezeEffect(var6, var7, mc);
                     BlockACWaterStill.renderFreezeEffect(var6, var7, mc);
                }
    }
   
    public void onTickInGUI(GuiScreen gui)
    {
    	

    }

    public void onTickInGame()
    {
       
    }
}

 

 

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