Jump to content

Recommended Posts

Posted

For some reason, I have my GuiScreen working and all but I can't figure out how to make the mouse appear on the screen. The cursor is there but it's just not visible to the user for some reason. If I move the cursor around a bunch it will eventually appear but I want it to appear right when I open the GUI. I have a feeling that I'm doing something very wrong but I've been looking everywhere and can't really figure out exactly what I'm supposed to do here. Also, how would I be able to add a button into the options menu such as the forge's mod options button. I looked through the GuiIngameMenu class and found that the mod options button was actually implemented directly into the class so I'm pretty confused as to how I'd be able to do this from within my own mod.

 

This is my Gui class:

package com.outflows.pokalert.gui;

import java.io.IOException;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiListExtended;
import net.minecraft.client.gui.GuiOptionsRowList;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiSlot;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.inventory.Container;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.GuiScreenEvent;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class MainMenu extends GuiScreen
{
	private String screenTitle = "Pokalert Settings";
	//private final GuiScreen parentGuiScreen;
	
	public MainMenu()
	{
		//this.parentGuiScreen = pgs;
	}
	public void initGui()
    {
        this.buttonList.clear();
        this.buttonList.add(new GuiButton(200, this.width / 2 - 100, this.height - 27, "Done"));
    }
	
	protected void actionPerformed(GuiButton button) throws IOException
	{
		System.out.println("Button Pressed");
		if(button.id ==200)
		{
			System.out.println("Here");
			closeGui();
		}
	}
	
	public void closeGui()
	{
		this.mc.displayGuiScreen((GuiScreen)null);

        if (this.mc.currentScreen == null)
        {
            this.mc.setIngameFocus();
        }
	}
	
	 public void drawScreen(int mouseX, int mouseY, float partialTicks)
	    {
	        this.drawDefaultBackground();
	       // this.optionsRowList.drawScreen(mouseX, mouseY, partialTicks);
	        this.drawCenteredString(this.fontRenderer, this.screenTitle, this.width / 2, 5, 16777215);
	        super.drawScreen(mouseX, mouseY, partialTicks);
	    }
	 
	 @Override
	    public void onGuiClosed()
	    {
	        super.onGuiClosed();
	        this.mc.gameSettings.onGuiClosed();
	    }
}

 

This is my GuiHandler:

package com.outflows.pokalert.gui;

import org.lwjgl.input.Mouse;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.GuiScreenEvent;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class GuiHandler 
{
	@SubscribeEvent
	public void printGui(GuiOpenEvent event)
	{
		System.out.println(event.getGui());
	}
	
	@SubscribeEvent
	public void addMainMenu(ServerChatEvent event)
	{
		MainMenu mm = new MainMenu();
		if(event.getMessage().equals("test"))
		{
			Minecraft.getMinecraft().displayGuiScreen(mm);
			Mouse.setGrabbed(false);
		}
	}
	
	@SubscribeEvent
	public void handleButtonClicked(GuiScreenEvent.ActionPerformedEvent event)
	{
		System.out.println(event.getButton().id);
	}
	
	public void closeGui(GuiScreen screen)
	{
		screen.mc.displayGuiScreen((GuiScreen)null);

        if (screen.mc.currentScreen == null)
        {
            screen.mc.setIngameFocus();
        }
	}
}

 

And I just register the GuiHandler in my initialization method by doing: MinecraftForge.EVENT_BUS.register(new GuiHandler());

Posted

Hi outflows,

I remember running into a similar problem a while ago. The native Mouse cursor did not appear whenever I called mc.displayGuiScreen() at unfortunate times in the game loop.

What fixed it for me was to delay the actual call to open the gui to a ClientTickEvent subscriber - something like this:

 

	private static GuiScreen openedGuiNextTick;

	@SubscribeEvent
	public static void onClientTick(ClientTickEvent event) {
		if (openedGuiNextTick != null) {
			Minecraft.getMinecraft().displayGuiScreen(openedGuiNextTick);
			openedGuiNextTick = null;
		}
	}

 

Please correct me if this is bad design, I'm suggesting this because it helped fix my issue back when I ran into it.

(This was done in 1.12.2)

 

Thanks and good luck! ?

  • Like 1
Posted
18 hours ago, diesieben07 said:

You are reaching across logical sides. ServerChatEvent (as the name implies) fires on the server. Accessing client code (like GUIs) will crash on a dedicated server and cause issues like the one you are experiencing (or worse ones) in single player. This is because 99% of Minecraft code is inherently not built for access from multiple threads and doing so breaks it. You can only open GUIs like this from the client. If you need to do it from a server-side event you must send packets.

So would it work if I were to use something like ClientChatReceivedEvent?

Posted

Would it be better to extend net.minecraft.command.CommandBase and do the "displayGuiScreen" in the execute method, or would that also create problems?  

(Registering would be done with 

@EventHandler
    public void serverStarting(FMLServerStartingEvent event) {
        event.registerServerCommand(new GuiHandler());
    }

)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.