-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
By grimmxmanx · Posted
This did help with the initial issue and I believe there is only one issue left, that being my metaspace allocation, the server refuses to start OR crash, and loops until I manually stop it, sorry for the hassle. New log: https://paste.ee/p/TuDVr -
By Tiny Desk Engineer · Posted
I don't know how such a thing would be done, but you could try looking at the source for the hunger effect and see if there's anything useful in there. Don't know if it's the same on IDEs other than IntelliJ, but you should be able to view the implementation of any class, method or field via the context menu, or if not, some other way. Either way whatever IDE you're using should give you access to the decompiled source code in some way. -
By Tiny Desk Engineer · Posted
I would honestly suggest switching IDEs from Eclipse, if you can. I spent a year or two trying to get Eclipse to work for Forge mod development without much progress at all, but then I very recently switched to IntelliJ IDEA and all of the problems went away without me needing to do anything, and I made more progress with modding than I ever have. -
By Tiny Desk Engineer · Posted
I'm making a block that constantly outputs a variable signal strength that can be changed by the player, with the output strength being stored in property, the same one redstone wires use. But while I've gotten it to emit the desired signal strength when placed, if a player changes the strength afterwards, while the block itself changes state as expected, the neighboring components don't update and keep the signal strength, only updating by other means. I've tried various things to get the neighboring blocks to be updated, taken from the code of various vanilla redstone component blocks, but nothing has worked so far. How am I supposed to make this work properly?
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.