Jump to content

Custom Dispensers


Recommended Posts

I've been working on having a custom dispenser-block in my mod and have came to the conclusion that I can't have dispensing-behavior without the block using a Dispenser as it's tile entity and having the dispensing-related code use the Dispenser TE in the block as a result, i.e in the dispense() method if I want it to be able to dispense items. This is maybe the only way it's doable in 1.12 for having custom Dispenser/Dropper blocks, since I've checked out the source code for a few mods that use custom dispenser-blocks and they do it the same way. Unless I'm missing something, is this the only way if I want a custom Dispenser-like block?


This complicates another issue as a direct result, I can't do EntitiesWithinAABB checks (specifically to auto-fire if an entity walks near the southface, preferably with ITickable) without attaching a custom tile entity and doing so/replacing all the Dispenser behavior with my own Dispenser-based TE breaks the dispensing itself.


My Block (don't mind the vanilla code, I'm just fiddling with stuff)


Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.