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[1.12.2] How to make non-living entity spawn in the world?


GloriousAlpaca

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Hello,

I have made a Meteorite Entity and I would like it to spawn naturally in the overworld, how could I make that happen ?
The Method addSpawn does not work with my entity as it is not "living"/extending EntityLiving.


Thank you for your help!

Edited by GloriousAlpaca
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You would need to spawn it manually with World#spawnEntity.

Probably have a server tick handler, check the spawn conditions at a random block + the amount of entities in the world + additional conditions, if everything is good spawn the entity.

Or you could extend EntityLiving and just block all interactions/features you don't need by providing a NOOP implementation

Edited by V0idWa1k3r
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