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Posted

How do I make an Item use an animation from a minecraft item like a bow for example?

Edited by SaltStation

  • Author

I copied the methods from the ItemBow class, but the animation is kind of not working.

You can see the item twitching in first person, but no animation from any other perspective.

Am I missing something?

Spoiler


    @Override
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 7000;
    }

    @Override
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.BOW;
    }

 

 

This should not be the case.

Could you provide screenshots of the use animation from a FP perspective and a TP perspective as well as the entire code for said item?

  • Author

I just hold rightclick in this video.

The upload here failed so here is a link to google drive:

https://drive.google.com/open?id=1Xfw6LoKfH6m_OqXlkFFqhSyXxR-KoHpT

 

Code:

Spoiler

 

 


public class Catalyst extends ItemBase{


    public Catalyst(String name) {
        super(name);
    }

    @Override
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 7000;
    }

    @Override
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.BOW;
    }
}

 

 

Don't use ItemBase.

 

Well, you are not setting your item in use. You are just clicking it which does nothing. Bow uses EntityPlayer#setActiveHand

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