GloriousAlpaca Posted May 13, 2019 Posted May 13, 2019 Hello, in what case should you register an entity or rather, what exactly does registering change ? I have been using my entity without registering it just fine, the only thing that changed after registering it, is that there's now a spawn egg for it. I do not want it to have a spawn egg however, so should I just not register it ? Thank you! Quote
GloriousAlpaca Posted May 13, 2019 Author Posted May 13, 2019 Well I have already changed my Code so it is registered. This is the Code in my Main Mod Class Spoiler @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { System.out.println(NAME + " pre-initialization"); proxy.registerEntityRenderer(); InitEntities.registerEntities(); MinecraftForge.EVENT_BUS.register(new EventHandler()); PacketHandler.registerMessages(MODID); NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler()); } and this is the InitEntities Class Spoiler public class InitEntities { public static void registerEntities(){ registerEntity("asteroid",EntityAsteroid.class,20,50,39423,39423); } private static void registerEntity(String name,Class<? extends Entity> entity, int id, int range, int color1, int color2) { EntityRegistry.registerModEntity(new ResourceLocation(LEER.MODID+":"+name),entity,name,id,LEER.instance,range,1,true,color1,color2); } } However if you say it doesn't work when I'm not registering it I'll leave my code as it is right now. How would I then go about deleting the spawn egg (my entity is not a living entity)? Thank you for your answer. Quote
GloriousAlpaca Posted May 13, 2019 Author Posted May 13, 2019 Thank you very much for your help, I'll try doing that. Quote
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