Posted May 23, 20196 yr I'm trying to render a custom [chestplate] but it won't work properly. I made the code using Tabula mod, but what happens is that the rendered parts connected to the arms won't move, they just stay static. Anything I miss? Model class: import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.client.renderer.GlStateManager; public class ModelMSapphireArmor extends ModelBiped { public ModelRenderer Chestplate; public ModelRenderer ShoulderRight; public ModelRenderer MegaRight; public ModelRenderer MegaRight_1; public ModelRenderer MegaRight_2; public ModelMSapphireArmor() { this.textureWidth = 128; this.textureHeight = 128; this.MegaRight = new ModelRenderer(this, 110, 32); this.MegaRight.setRotationPoint(-3.0F, -2.0F, -2.0F); this.MegaRight.addBox(-9.0F, -4.8F, 0.9F, 2, 3, 2, 0.0F); this.MegaRight_1 = new ModelRenderer(this, 92, 32); this.MegaRight_1.setRotationPoint(-3.0F, -2.0F, -2.0F); this.MegaRight_1.addBox(-7.0F, -0.1F, 0.1F, 3, 3, 4, 0.0F); this.ShoulderRight = new ModelRenderer(this, 74, 42); this.ShoulderRight.setRotationPoint(-3.0F, -2.0F, -2.0F); this.ShoulderRight.addBox(-8.5F, 3.6F, -1.0F, 8, 10, 8, 0.0F); this.Chestplate = new ModelRenderer(this, 73, -4); this.Chestplate.setRotationPoint(-4.0F, 0.0F, -2.0F); this.Chestplate.addBox(-1.7F, 0.0F, -1.0F, 16, 22, 8, 0.0F); this.MegaRight_2 = new ModelRenderer(this, 76, 32); this.MegaRight_2.setRotationPoint(-3.0F, -2.0F, -2.0F); this.MegaRight_2.addBox(-8.5F, -2.5F, 0.5F, 3, 3, 3, 0.0F); this.bipedBody.addChild(Chestplate); this.bipedRightArm.addChild(ShoulderRight); this.bipedRightArm.addChild(MegaRight); this.bipedRightArm.addChild(MegaRight_1); this.bipedRightArm.addChild(MegaRight_2); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.MegaRight.render(f5); this.MegaRight_1.render(f5); GlStateManager.pushMatrix(); GlStateManager.translate(this.ShoulderRight.offsetX, this.ShoulderRight.offsetY, this.ShoulderRight.offsetZ); GlStateManager.translate(this.ShoulderRight.rotationPointX * f5, this.ShoulderRight.rotationPointY * f5, this.ShoulderRight.rotationPointZ * f5); GlStateManager.scale(0.65D, 0.55D, 0.7D); GlStateManager.translate(-this.ShoulderRight.offsetX, -this.ShoulderRight.offsetY, -this.ShoulderRight.offsetZ); GlStateManager.translate(-this.ShoulderRight.rotationPointX * f5, -this.ShoulderRight.rotationPointY * f5, -this.ShoulderRight.rotationPointZ * f5); this.ShoulderRight.render(f5); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.translate(this.Chestplate.offsetX, this.Chestplate.offsetY, this.Chestplate.offsetZ); GlStateManager.translate(this.Chestplate.rotationPointX * f5, this.Chestplate.rotationPointY * f5, this.Chestplate.rotationPointZ * f5); GlStateManager.scale(0.65D, 0.55D, 0.7D); GlStateManager.translate(-this.Chestplate.offsetX, -this.Chestplate.offsetY, -this.Chestplate.offsetZ); GlStateManager.translate(-this.Chestplate.rotationPointX * f5, -this.Chestplate.rotationPointY * f5, -this.Chestplate.rotationPointZ * f5); this.Chestplate.render(f5); GlStateManager.popMatrix(); this.MegaRight_2.render(f5); } public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } } Armor Render class: import net.minecraft.client.model.ModelBiped; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import tutuicraft3.sapphirecraft.Main; import tutuicraft3.sapphirecraft.init.ItemInit; import tutuicraft3.sapphirecraft.util.interfaces.IHasModel; public class ArmorModel extends ItemArmor implements IHasModel { public ArmorModel(String name, CreativeTabs tab, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) { super(materialIn, 1, equipmentSlotIn); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(tab); setMaxStackSize(1); ItemInit.ITEMS.add(this); } @Override public boolean hasEffect(ItemStack stack) { return true; } @Override public void registerModels() { Main.proxy.registerModel(this, 0); } @Override public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) { if(itemStack != ItemStack.EMPTY) { if(itemStack.getItem() instanceof ItemArmor) { ModelMSapphireArmor model = new ModelMSapphireArmor(); model.bipedHead.showModel = armorSlot == EntityEquipmentSlot.HEAD; model.isChild = _default.isChild; model.isRiding = _default.isRiding; model.isSneak = _default.isSneak; model.rightArmPose = _default.rightArmPose; model.leftArmPose = _default.leftArmPose; return model; } } return null; } } VIDEO Edited May 23, 20196 yr by Arthur Wesley More info.
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