Wont download
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
Hey All, I have a unique issue with a modpack I'm playing: I know Forge usually combines all tags that have the same name across the mods for recipes. Unfortunately, a mod I'm playing with didn't follow this logic based on a typo. I have like 5 forms of steel ingots, but one of the mods accidentally has zombie_extreme:ignotsteel instead of something that I figure forge would catch like zombie_extreme:ingotsteel or something. I want to know how to either: - Forcibly add zombie_extreme:ignotsteel to the list of steel ingots that forge recognizes as the same recipe ingredient. If this is doable, I just need to know where in the files this list is and I can add it. - Forcibly change the name of zombie_extreme:ignotsteel to something more obvious and spelled properly so Forge can automatically combine them. Let me know if this is possible and/or if I need to supply more information. Thank you
-
By Bisounours94 · Posted
Hi, my forge profile in official launcher cant load mods, so i have to use the custom forge launcher, but i can't connect to my server, her eis the error: internal exception: io.netty.handler.codec.DecoderException: javalang.RuntimeException: missing type on ListTag can someone help me please? -
By Shirokodaki · Posted
It's a "perma death" server that uses the DeathBan mod, but after my last death I haven't been able to get back on. I've tried a couple things like switching to different launchers (ATLauncher and Modrinth), updating Java, deleting temp files and a few other things, but none of them have helped. -
By KaxelDreamhack · Posted
I want to create block with entity, that will have height of 3 or more(configurable) and I tried to change first VoxelShape by increasing collision box on height I want and for changing block height on visual side i tried to configure BlockModelBuilder: base.element() .from(0, 0, 0) .to(16f, 48f, 16f) .face(Direction.UP).texture("#top").end() .face(Direction.DOWN).texture("#bottom").end() .face(Direction.NORTH).texture("#side").end() .face(Direction.SOUTH).texture("#side").end() .face(Direction.WEST).texture("#side").end() .face(Direction.EAST).texture("#side").end() .end(); but, getting crash with next error: Position y out of range, must be within [-16, 32]. Found: %d [48.0]; Looks like game wont to block height modified by more than 32. Is there any way to fix that problem?
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.