Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I am trying to add a new type of horse armor.
I have managed to register the item and it shows up.

But whenever I put it on a horse is turns white.

public class MaterialReference {
    
    public static final HorseArmorType WOOD = EnumHelper.addHorseArmor(Reference.MODID + ":" + "wood", Reference.MODID + ":" + "horse_armor_wood", 500);
    
}

 

public class WoodHorseArmor extends Item{
    
    public WoodHorseArmor(){
        
        setCreativeTab(CreativeTabs.COMBAT);
        setUnlocalizedName(Reference.MODID + "." + "woodhorsearmor");
        setRegistryName("woodhorsearmor");
    }
    
    @Override
    public HorseArmorType getHorseArmorType(ItemStack stack){
        
        return MaterialReference.WOOD;
    }
}

 

Screenshot_4.png.fbf1662a137e829ec16cce8f7c0ae24f.png

 

Where should I put the texture file for the model it self (the change of horse texture when I put the armor)?

With the current parameters you are passing to the method the game would look for your textures in assets/modid/horse_armor_wood.

Pass an actual texture path to your second parameter.

  • Author
On 5/31/2019 at 12:03 AM, V0idWa1k3r said:

With the current parameters you are passing to the method the game would look for your textures in assets/modid/horse_armor_wood.

Pass an actual texture path to your second parameter.

I tried to put a specific file path.
I even tried to put the png directly to the modid folder but it didn't work .

Are you sure there is no ctx associated with this type of textures?

5 minutes ago, Opengbil said:

Are you sure there is no ctx associated with this type of textures?

What is "ctx associated with this type of textures"?

Show what you've tried.

  • Author
2 hours ago, Opengbil said:

I tried to put a specific file path.
I even tried to put the png directly to the modid folder but it didn't work .

Are you sure there is no ctx associated with this type of textures?

"Minecraft identifies resources using ResourceLocations. A ResourceLocation contains two parts: a namespace and a path. It generally points to the resource at assets/<namespace>/<ctx>/<path>, where ctx is a context-specific path fragment that depends on how the ResourceLocation is being used."

 

public class MaterialReference {
    
    public static final HorseArmorType WOOD = EnumHelper.addHorseArmor(Reference.MODID + ":" + "wood", Reference.MODID + ":" + "horse_armor_wood", 2);
    
}

 

public class WoodHorseArmor extends Item{
    
    public WoodHorseArmor(){
        
        setCreativeTab(CreativeTabs.COMBAT);
        setUnlocalizedName(Reference.MODID + ":" + "wood_horse_armor");
        setRegistryName("wood_horse_armor");
    }
    
    @Override
    public HorseArmorType getHorseArmorType(ItemStack stack){
        
        return MaterialReference.WOOD;
    }
}

 

Screenshot_5.png.365b14130181c51b72087693327dba56.png

As I've said

On 5/31/2019 at 12:03 AM, V0idWa1k3r said:

With the current parameters you are passing to the method the game would look for your textures in assets/modid/horse_armor_wood.

Your file isn't horse_armor_wood. It's horse_armor_wood.png(I presume anyway since you have file extensions hidden it may be any other image extension - and it has an image extension because it has an image thumbnail).

 

  • Author
6 hours ago, V0idWa1k3r said:

As I've said

Your file isn't horse_armor_wood. It's horse_armor_wood.png(I presume anyway since you have file extensions hidden it may be any other image extension - and it has an image extension because it has an image thumbnail).

 

Finally Worked!
Screenshot_6.png.a219e17af97c5dd27000b042533cae0f.png

 

The texture is all screwed up tho xd.
Thank you so much!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.