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Posted

Hi, I can successfully use LivingHurtEvent or LivingDamageEvent to set damage caused by a certain source to zero or cancel the event right away. However, other effects associated with damage still play, notably the hurt sound and the screenshake. How would I go about removing these depending on the damage source, say, for example, drowning or being on fire?

LivingAttackEvent allows you to cancel the damage alltogether, with the effects.

If you want to only cancel the effects then it's more tricky. You would need to use a tick handler and basically do the reverse of what the EntityLivingBase#attackEntityFrom does to the entity that took damage that you caught in this event.

Edited by V0idWa1k3r

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