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Posted

Minecraft: 1.5.1 (SSP)

Forge: 7.7.1.621 and 7.7.1.624

 

The loading process stops at the following message:

 

"Searching D:\Minecraft\1.5.1\.minecraft\mods for mods"

 

Things to note:

 

1. I am running the same launcher BAT file I used for 1.4.7 without issue

2. I am using the same mods I used in 1.4.7 (only those updated to 1.5.1)

3. If I remove all mods from the 'mods' folder, the server starts normally

 

I don't know what exactly is causing Forge to hang because the log file shows it is identifying the mods properly:

 

 

  Reveal hidden contents

 

 

Finally, here is the complete list of mods. Again, keep in mind that these all worked with Forge and MC 1.4.7 and have been updated by their authors to 1.5.1:

 

 

  Reveal hidden contents

 

Posted

Ok so I figured out through trial and error that these mods are broken:

 

ArmorStand.zip

Fancy Fences (3-15) v.3.1.zip

Floodgate.zip

Shelf.zip

[1.5.1]CustomRecipes_v3.9.1.zip

 

Even though the authors have updated them, they error with "NoClassDefFoundError". That said, shouldn't Forge just exit rather than hang on the loading screen?

  • 1 month later...
Posted
  On 4/1/2013 at 5:00 AM, Lycanus Darkbinder said:

Ok so I figured out through trial and error that these mods are broken:

 

ArmorStand.zip

Fancy Fences (3-15) v.3.1.zip

Floodgate.zip

Shelf.zip

[1.5.1]CustomRecipes_v3.9.1.zip

 

Even though the authors have updated them, they error with "NoClassDefFoundError". That said, shouldn't Forge just exit rather than hang on the loading screen?

U need to make one if it isn't there.It solves my problem.  :)
Posted

I would like to point out that I am having the same problem when using the latest version of forge in eclipse with and empty mod (except for the @mod data).

 

Here is a pastebin of my FML log: http://pastebin.com/6A7Fyzqz

I hope there is a way around this, because I was hoping to have another look into modding tonight, but I might have to stop early by the look ok things :(

 

EDIT: I have found the error in my code. I hadn't added a pre-init class yet and adding one fixed the problem. Though it is unlikely that the other mods don't have a pre-init method, there could be something wrong with it that is causing the problem. Please not that I am not sure, since my knowledge of modding is basically 0.01

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