Posted June 1, 20196 yr Creating slabs seems to be pretty straightforward: my issue/question is how do I make sure that my mods slabs that already exist in a world which is updated to 1.13.2 don't disappear because the game can't find them any more. Is it just a question of making sure the registry name stays the same?
June 2, 20196 yr Have a look at net.minecraft.util.datafix.fixes.ItemStackDataFlattening There you can see how the items and their metadata are mapped to their flattened names. Here is a little snippet from the file: p_209282_0_.put("minecraft:sapling.3", "minecraft:jungle_sapling"); p_209282_0_.put("minecraft:sapling.4", "minecraft:acacia_sapling"); p_209282_0_.put("minecraft:sapling.5", "minecraft:dark_oak_sapling"); p_209282_0_.put("minecraft:planks.0", "minecraft:oak_planks"); p_209282_0_.put("minecraft:planks.1", "minecraft:spruce_planks"); I'm not sure how you would implement your own DataFix.
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