Jump to content

Exception in server tick loop for all worlds after lag


Hawkmm

Recommended Posts

This error happened to only one world but then it began to happen to other worlds after I tried loading them a few times.

Anyone got any ideas?

 

Crash and log: https://gist.github.com/helphawk/ba88a4ecc9af02dc825e7208c483c056

 

Thinking it might be region files in the corrupted world so here: https://www.dropbox.com/s/yjehihp8vy9peiy/region.zip?dl=0

 

Mods:    UCHIJAAAAAAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
    UCHIJAAAAAAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCHIJAAAAAAA    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCHIJAAAAAAA    CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) 
    UCHIJAAAAAAA    InputFix{1.7.10-v5} [InputFix] (minecraft.jar) 
    UCHIJAAAAAAA    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) 
    UCHIJAAAAAAA    deconstruction{3.0.2} [Deconstruction Table] ([MC1.7.10]DeconTable-3.0.2 (1).jar) 
    UCHIJAAAAAAA    BambooMod{Minecraft@MC_VERSION@ var@VERSION@} [BambooMod] (Bamboo-2.6.8.5.jar) 
    UCHIJAAAAAAA    craftguide{1.7.1.0} [CraftGuide] (CraftGuide-1.7.1.0-forge.jar) 
    UCHIJAAAAAAA    customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(29oct17).jar) 
    UCHIJAAAAAAA    ganysend{1.11.3} [Gany's End] (Ganys+End-1.11.3.jar) 
    UCHIJAAAAAAA    ganysnether{1.8.3} [Gany's Nether] (Ganys+Nether-1.8.3.jar) 
    UCHIJAAAAAAA    ganyssurface{1.12.8} [Gany's Surface] (Ganys+Surface-1.12.8.jar) 
    UCHIJAAAAAAA    gokiStats{1.0.0} [gokiStats] (Goki_Stats_Mod_1.7.10.jar) 
    UCHIJAAAAAAA    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) 
    UCHIJAAAAAAA    levels{r3.0.1} [Levels] (Levels-1.7.10-r3.0.1 (1).jar) 
    UCHIJAAAAAAA    LotsOfFood{1.7.10} [Lots of Food] (Lots+of+Food-1.7.10+v7.jar) 
    UCHIJAAAAAAA    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) 
    UCHIJAAAAAAA    MultiPageChest{1.3.4} [Multi Page Chest] (MultiPageChest-1.3.4-MC1.7.10.jar) 
    UCHIJAAAAAAA    TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) 
    UCHIJAAAAAAA    VeinMiner{0.36.0_1.7.10-28a7f13} [Vein Miner] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar) 
    UCHIJAAAAAAA    VeinMinerModSupport{0.36.0_1.7.10-28a7f13} [Mod Support] (VeinMiner-1.7.10-0.36.0.496+28a7f13.jar) 
    UCHIJAAAAAAA    warpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.37.jar) 
    UCHIJAAAAAAA    xaerominimap{1.16.7} [Xaero's Minimap] (Xaeros_Minimap_1.16.7_Forge_1.7.10.jar) 

Link to comment
Share on other sites

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • im stuck in a problem whit BlockEntities i cannot solve so im trying to work around it but in the less complex way possible  i think is posible to store data to the minecraft world  in older versions people talk about  WordDataSave i dont find anything about it for 1.20.4  i find a tutorial for player capability in 1.19    here is an event      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) {         if(event.getObject() instanceof Player) {             if(!event.getObject().getCapability(PlayerThirstProvider.PLAYER_THIRST).isPresent()) {                 event.addCapability(new ResourceLocation(mercmod.MOD_ID, "properties"), new PlayerThirstProvider());             }         }     }  soo i made this      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesLevel(AttachCapabilitiesEvent<Level> event) {     } i think i can do some witchcraft  here  but is many things don't understand  to start whit i dont get yet how to recall the saved data from a BlockEntity  the handler still in progress the plan is to make a Map to store nbt data using the block coordinates as index later store that map as a big nbt      ########## any way the question is if theres alredy a tutorial for 1.20.4 for this ?? or some alredy working code from someone else doing something similar ?           
    • I tried this, and found out that Oculus is the mod that is crashing the game. I have removed it, and it now works fine! Thanks!
    • Hi @DanielderErbauer, I arrived here as I have the "as it does not exist in Block{minecraft:air}" error in a modpack I am trying to start. It's a long-shot, I know, but as the post that led this to being solved is missing, can I ask if you may recall what it said? Thanks in advance
    • Hm yeah sorry, not seeing anything else that's sticking out, I'd need to debug myself probably. Do you have a github or bitbucket repo? I could poke around when I have time to see what the problem might be.
    • looking around for the capabilities thing i found a piece of code and find this piece of code  //########## ########## ########## ########## @SubscribeEvent public static void addCustomTrades(VillagerTradesEvent event) { if(event.getType() == VillagerProfession.FLETCHER) { System.out.println("\n\n### VillagerProfession.FLETCHER \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.ARROW_STEEL.get(), 16); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,1,3,0.02F)); } if(event.getType() == VillagerProfession.TOOLSMITH) { System.out.println("\n\n### VillagerProfession.TOOLSMITH \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.INGOT_STEEL.get(), 1); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,10,8,0.02F)); } } //########## ########## ########## ########## the event is aknoledge and execute when the maps load  ### VillagerProfession.FLETCHER  ### VillagerProfession.TOOLSMITH  //########## But is not working      is a random piece of code is not working  could it be than this code is old 1.18 and no valid anymore for 1.20.4 or the thing are this numbers  stack,10,8,0.02F));  i dont know what this numbers means    ########## the question is ¿how to add things to the villager traders    thanks for your attention               
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.