Posted April 1, 201312 yr Well basically before all this started I could run Minecraft and everything was fine until I decided to create a custom mob. I am referring to Wuppy tutorial on creating a custom mob and I fixed all the error and also looked at his 1.5.1 update where it fixed my problems. But after that, I coud'nt launch my game when I hit "Play Test" using Eclipse. Can someone explain to me why there is a problem? And please don't rage at me if I wrote something stupid in my file, I'm a noob 0_0 EDITED:NEW Crash Report which is under this post And I'm going to post 3 of my files which is the CommonProxy, ClientProxy and Basemod files. ClientProxy: http://pastebin.com/6JEiVXa9 CommonProxy: http://pastebin.com/gNxCWPGK And my main mod file: http://pastebin.com/74VPX6xC I hope I have provided enough information to find out what is wrong
April 1, 201312 yr Author I used the /* Long lines of codes */ at my crating recipes and that got the game to start! I was happy that I found the problem! but when i entered my world or create a new world,it crasheed :c New Crash Report: http://pastebin.com/DQHNw3Q1 Ticking entity?
April 1, 201312 yr Author EntityGoblin File: http://pastebin.com/Zrj4QSEG EntityGoblin Render File which is called : GoblinRender: http://pastebin.com/hUabCs3G
April 2, 201312 yr Author Realised that i copied some same text in my CommonPoxy and deleted that and in the entityfile, i did not set this: public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float var1 = this.getBrightness(1.0F); if (var1 > 0.5F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F) { this.setFire(; } } //super.onLivingUpdate(); [redundant line that makes game hangs) } And it works!
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